- Serbia, Belgrade
- https://www.linkedin.com/in/marko-sreckovic-678a55164/
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Samples for CUDA Developers which demonstrates features in CUDA Toolkit
(Work In Progress) A Gcode postprocessing script to add non-planar "Fuzzyskin" to top flat surfaces.
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
Hydra is a game launcher with its own embedded bittorrent client
Master programming by recreating your favorite technologies from scratch.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
MyMiniFactory / Fast-Quadric-Mesh-Simplification
Forked from sp4cerat/Fast-Quadric-Mesh-SimplificationWASM version of Fast Quadric Mesh Simplification
A curated list of awesome AI tools for game developers
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
💠 Single-file glTF 2.0 loader and writer written in C99
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Easy to integrate Vulkan memory allocation library
C++ examples for the Vulkan graphics API
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies