-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Debug low-res tile in example #15
Comments
Ok so this is a bug in pymartini in See how sparse the triangles are in the bottom right, but how there are so many in the flat area on the rim! |
So basically |
Conclusion:
From below
Todo:
column_row
option; make it alwaysTrue
This tile has a way higher mesh max error than it should.
It should be easy to find this tile's OSM index from the example viewer, then it could be anywhere in:
Terrarium tile (unlikely)Ruled out hereRendering (unlikely)Ruled out hereThe text was updated successfully, but these errors were encountered: