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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
Description
Currently inside of BuildMainStack, the call to MmCopyVirtualMemory which actually performs the read/write from the game's memory, is hardcoded to size 8.
Stack->AddValue(sizeof(void*), "size");The code can be seen here.
This is because the size argument is passed through the stack, meaning we would need some ROP gadget to write memory in there.
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers