- IO works pretty well
- Moving through room sequences & checking conditions is shaping but still lacks structure
TODO
- make
set_statebatch a reload to any state object / side effect - combine all classes to the
game.pydoc StorylinesandRoomshould be combined and stored inGame.locations.- Implement the
Room.portalsproperty to better control navigation - ? Command dispatcher ? (main gameplay loop getting too long)
- ? Dynamically control what is used in the loop at all through state?