This project analyzes video game sales and Metacritic scores using web-scraped data. The goal is to provide insights into industry trends, best-selling games, platform performance, and the relationship between critic reviews and commercial success.
- Data Collection: Web-scraped video game sales and Metacritic scores.
- Data Cleaning & Processing: Handling missing data, normalization, and structuring.
- Visualization & Analysis:
- Sales distribution by platform and genre
- Correlation between Metacritic scores and sales
- Trend analysis of video game popularity over time
- Business Insights: Actionable recommendations for game developers, publishers, and marketers.
- Large Video Game Companies: Insights on best-selling genres and platforms.
- Indie Game Developers: Understanding market trends and score-sales correlations.
- Marketers & Business Analysts: Identifying key drivers for commercial success.
- Programming Languages: Python (Pandas, NumPy, Matplotlib, Seaborn)
- Data Processing: Jupyter Notebook, CSV/Excel data handling
- Visualization Tools: Matplotlib, Seaborn
- Open the Jupyter Notebook and execute the code cells step by step.
- Modify parameters to explore different insights.
- Use the generated visualizations to support research or business decisions.
- Expand dataset with more recent sales data.
- Incorporate player reviews and social media sentiment analysis.
- Build interactive dashboards using Tableau or Plotly.
Munish Khan
For questions or collaborations, reach out via [Your Email] or open an issue on GitHub.