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Update patch notes
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kraflab committed Aug 26, 2023
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42 changes: 28 additions & 14 deletions patch_notes/v0.27.md
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### v0.27.0

#### Miscellaneous
#### MAPINFO
- Added support for MAPINFO for UDMF maps
- Includes episode, cluster, map, and skill definitions
- Configure gravity, jumping, special activation rules, and much more.
- See the full specification [here](../docs/mapinfo.md).

#### Graphics & Sound
- Added HiDPI support (bkoropoff)
- Added smooth fake contrast option (bkoropoff)
- Added smooth gl light fade option (bkoropoff)
- Added fine-grained fluidsynth chorus and reverb settings (bkoropoff)
- Added armor, health, ammo, and blockmap width to the brute force attribute list
- Improved clarity of texture error messages
- Disabled minimap and textured automap when recording in strict mode
- Added author to the map announcement feature
- Added non-keyboard control of confirmation dialogs (use menu enter / back)
- Added `brute_force.keep <frame>` console command: keep the existing command
- Added `have` brute force condition (keys and weapons)
- Added `brute_force.nomonsters` / `bf.nomo` console commands
- Perform a faster brute force by ignoring monster interactions (may desync)
- Use `brute_force.monsters` / `bf.mo` to reset to the regular brute force mode

#### HUD
- Added `show_label` option to the `weapon_text` hud component (unectomy)
- Adjusted default light blue font
- Added status bar health / armor / ammo colors to the `DSDATC` lump
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- exhud_ammo_ok
- exhud_ammo_full
- The hud key now cycles through the status bar
- Changed intermission to show 100% kills and items when there are none on the map
- Due to demo compatibility constraints, these won't "count up" to 100%

#### Build Mode
- Added armor, health, ammo, and blockmap width to the brute force attribute list
- Added `brute_force.keep <frame>` console command: keep the existing command
- Added `have` brute force condition (keys and weapons)
- Added `brute_force.nomonsters` / `bf.nomo` console commands
- Perform a faster brute force by ignoring monster interactions (may desync)
- Use `brute_force.monsters` / `bf.mo` to reset to the regular brute force mode
- Added a check to prevent entering brute force while outside build mode

#### Demo Recording
- Disabled minimap and textured automap when recording in strict mode
- Added `-force_old_zdoom_nodes` for edgecase demo playback on maps that have multiple zdoom node versions (known case is `entropy.wad`)
- Added demo time to the composite time component (shows if the demo includes a map restart after death)

#### Miscellaneous
- Improved clarity of texture error messages
- Added an error if the `-command` console command fails at launch
- Added a check to prevent entering brute force while outside build mode
- Added author to the map announcement feature
- Added non-keyboard control of confirmation dialogs (use menu enter / back)
- Changed intermission to show 100% kills and items when there are none on the map
- Due to demo compatibility constraints, these won't "count up" to 100%

#### Bug Fixes
- Fixed a crash caused by an off-by-one error in the sprite count
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