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Label obsolete line specials
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kraflab committed Oct 12, 2023
1 parent 7149782 commit 714e1d9
Showing 1 changed file with 31 additions and 19 deletions.
50 changes: 31 additions & 19 deletions docs/things_and_specials.md
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Expand Up @@ -199,14 +199,6 @@ You can refer to the zdoom wiki for information on these line specials. Note tha

**99: Floor_RaiseAndCrushDoom**

**100: Scroll_Texture_Left**

**101: Scroll_Texture_Right**

**102: Scroll_Texture_Up**

**103: Scroll_Texture_Down**

**104: Ceiling_CrushAndRaiseSilentDist**

**105: Door_WaitRaise**
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**189: Sector_SetFloorScale**

**190: Static_Init**
- The static init supports damage, gravity, and skies only.

**192: Ceiling_LowerToHighestFloor**

**193: Ceiling_LowerInstant**
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**209: Transfer_Heights**

**210: Transfer_FloorLight**

**211: Transfer_CeilingLight**

**214: Sector_SetDamage**

**215: Teleport_Line**
Expand All @@ -351,16 +336,12 @@ You can refer to the zdoom wiki for information on these line specials. Note tha

**220: Sector_SetCurrent**

**221: Scroll_Texture_Both**

**222: Scroll_Texture_Model**

**223: Scroll_Floor**

**224: Scroll_Ceiling**

**225: Scroll_Texture_Offsets**

**227: PointPush_SetForce**

**228: Plat_RaiseAndStayTx0**
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**282: Line_SetAutomapStyle**

#### Obsolete Line Specials

The following lines are obsolete in udmf.

**100: Scroll_Texture_Left** \[Obsolete\]
- Use the sidedef scroll properties directly.

**101: Scroll_Texture_Right** \[Obsolete\]
- Use the sidedef scroll properties directly.

**102: Scroll_Texture_Up** \[Obsolete\]
- Use the sidedef scroll properties directly.

**103: Scroll_Texture_Down** \[Obsolete\]
- Use the sidedef scroll properties directly.

**190: Static_Init** \[Obsolete\]
- Use the sector gravity, floor sky, ceiling sky, and damage properties directly.

**210: Transfer_FloorLight** \[Obsolete\]
- Use the sector floor light property directly.

**211: Transfer_CeilingLight** \[Obsolete\]
- Use the sector ceiling light property directly.

**221: Scroll_Texture_Both** \[Obsolete\]
- Use the sidedef scroll properties directly.

**225: Scroll_Texture_Offsets** \[Obsolete\]
- Use the sidedef scroll properties directly.

### Sector Specials

Many sector specials are legacy effects from the original formats. More control can be obtained from sector properties in UDMF and the above line actions. DSDA-Doom has no concept of "terrain effects" (lava doesn't splash).
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