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Fix bezier cubic and quadratic bounds, and curve point generation (#683)
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import com.soywiz.klock.seconds | ||
import com.soywiz.korge.tween.get | ||
import com.soywiz.korge.tween.tween | ||
import com.soywiz.korge.view.Graphics | ||
import com.soywiz.korge.view.Stage | ||
import com.soywiz.korge.view.addUpdater | ||
import com.soywiz.korge.view.graphics | ||
import com.soywiz.korge.view.vector.gpuShapeView | ||
import com.soywiz.korim.color.Colors | ||
import com.soywiz.korim.vector.EmptyShape | ||
import com.soywiz.korim.vector.StrokeInfo | ||
import com.soywiz.korio.async.launch | ||
import com.soywiz.korma.geom.Point | ||
import com.soywiz.korma.geom.Rectangle | ||
import com.soywiz.korma.geom.bezier.Bezier | ||
import com.soywiz.korma.geom.vector.circle | ||
import com.soywiz.korma.geom.vector.cubic | ||
import com.soywiz.korma.geom.vector.curve | ||
import com.soywiz.korma.geom.vector.lineTo | ||
import com.soywiz.korma.geom.vector.moveTo | ||
import com.soywiz.korma.geom.vector.rect | ||
import com.soywiz.korma.random.get | ||
import kotlin.random.Random | ||
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suspend fun Stage.mainBezier() { | ||
val shape = gpuShapeView(EmptyShape) | ||
fun getRandomPoint() = Point(Random[100..500], Random[100..500]) | ||
class Bez { | ||
var p1 = getRandomPoint() | ||
var p2 = getRandomPoint() | ||
var p3 = getRandomPoint() | ||
var p4 = getRandomPoint() | ||
} | ||
val bez = Bez() | ||
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addUpdater { | ||
shape.updateShape { | ||
//val curve = Bezier.Quad(bez.p1, bez.p2, bez.p3) | ||
val curve = Bezier.Cubic(bez.p1, bez.p2, bez.p3, bez.p4) | ||
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stroke(Colors.WHITE, lineWidth = 4.0) { | ||
beginPath() | ||
curve(curve) | ||
} | ||
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stroke(Colors.DIMGREY, lineWidth = 1.6) { | ||
moveTo(bez.p1) | ||
lineTo(bez.p2) | ||
lineTo(bez.p3) | ||
lineTo(bez.p4) | ||
} | ||
stroke(Colors.PURPLE, lineWidth = 2.0) { | ||
for (n in 0..50) { | ||
val p = curve.calc(n.toDouble() / 50.0) | ||
this.circle(p, 1.0) | ||
} | ||
} | ||
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//stroke(Colors.YELLOW, lineWidth = 2.0) { | ||
fill(Colors.YELLOW) { | ||
this.circle(bez.p1, 8.0) | ||
this.circle(bez.p2, 4.0) | ||
this.circle(bez.p1, 4.0) | ||
this.circle(bez.p3, 4.0) | ||
this.circle(bez.p4, 4.0) | ||
} | ||
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//fill(Colors.YELLOW) { this.circle(bez.p1, 8.0) } | ||
//fill(Colors.YELLOW) { this.circle(bez.p2, 4.0) } | ||
//fill(Colors.YELLOW) { this.circle(bez.p1, 4.0) } | ||
//fill(Colors.YELLOW) { this.circle(bez.p3, 4.0) } | ||
//fill(Colors.YELLOW) { this.circle(bez.p4, 4.0) } | ||
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stroke(Colors.RED, lineWidth = 2.0) { | ||
rect(curve.getBounds()) | ||
} | ||
} | ||
} | ||
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launch { | ||
while (true) { | ||
tween( | ||
bez::p1[getRandomPoint()], | ||
bez::p2[getRandomPoint()], | ||
bez::p3[getRandomPoint()], | ||
bez::p4[getRandomPoint()], | ||
time = 1.seconds | ||
) | ||
} | ||
} | ||
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/* | ||
run { | ||
val p0 = Point(109, 135) | ||
val p1 = Point(25, 190) | ||
val p2 = Point(210, 250) | ||
val p3 = Point(234, 49) | ||
val g = graphics() | ||
g.clear() | ||
g.stroke(Colors.DIMGREY, info = StrokeInfo(thickness = 1.0)) { | ||
moveTo(p0) | ||
lineTo(p1) | ||
lineTo(p2) | ||
lineTo(p3) | ||
} | ||
g.stroke(Colors.WHITE, info = StrokeInfo(thickness = 2.0)) { | ||
cubic(p0, p1, p2, p3) | ||
} | ||
val ratio = 0.3 | ||
val cubic2 = Bezier.Cubic().setToSplitFirst(Bezier.Cubic(p0, p1, p2, p3), ratio) | ||
val cubic3 = Bezier.Cubic().setToSplitSecond(Bezier.Cubic(p0, p1, p2, p3), ratio) | ||
g.stroke(Colors.PURPLE, info = StrokeInfo(thickness = 4.0)) { | ||
cubic(cubic2) | ||
} | ||
g.stroke(Colors.YELLOW, info = StrokeInfo(thickness = 4.0)) { | ||
cubic(cubic3) | ||
} | ||
graphics { | ||
stroke(Colors.RED, StrokeInfo(thickness = 2.0)) { | ||
rect(g.getLocalBounds()) | ||
} | ||
} | ||
} | ||
return | ||
*/ | ||
} |
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