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Tags: koreancoco/olcPixelGameEngine

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v2.17

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v2.17

+Clipping for DrawLine() functions
+Reintroduced sub-pixel decals
+Modified DrawPartialDecal() to quantise and correctly sample from tile atlasses
+olc::Sprite::GetPixel() - Clamp Mode

v2.16

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PGE v2.16

FIX Emscripten JS formatting in VS IDE (thanks Moros)
+"Headless" Mode
+DrawLineDecal()
+Mouse Button Constants
+Move Constructor for olc::Renderable
+Polar/Cartesian conversion for v2d_generic
+DrawRotatedStringDecal()/DrawRotatedStringPropDecal() (thanks Oso-Grande/Sopadeoso (PR OneLoneCoder#209))
=Using olc::Renderable for layer surface
+Major Mac and GLUT Update (thanks Mumflr)

v2.15

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PGE v2.15 - WASM

v2.14

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PGE v2.14

Fixed Bug in DrawPartialDecal(), introduced a couple of versions ago. Apologies :ashamed:

v2.13

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Added v2.13

+GetFontSprite()

v2.12

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Version 2.12 - "Clean up MinGW mess"

v2.09

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v2.09 Released

Fix olc::Renderable Image load error - Thanks MaGetzUb & Zij-IT for finding and moaning about it
Fix file rejection in image loaders when using resource packs
Tidied Compiler defines per platform - Thanks slavka
+Pedant fixes, const correctness in parts
+DecalModes - Normal, Additive, Multiplicative blend modes
+Pixel Operators & Lerping
+Filtered Decals - If you hate pixels, then erase this file
+DrawStringProp(), GetTextSizeProp(), DrawStringPropDecal() - Draws non-monospaced font

v2.08

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v2.08 - Mac Support, STB Image Support

v2.07

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v2.07 - "Stepping Stone"

This is an intermediate release, due to features used in recent video. More was planned, but will now be 2.08

v2.06

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Added olc::PixelGameEngine v2.06

A bunch more drawing routines, some PRs partially absorbed, more PGEX integration