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Refactor: Add comments for OS argument options
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Unity3d-SerialPortMessanger/Library/shadercompiler-UnityShaderCompiler.exe0.log
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Original file line number | Diff line number | Diff line change |
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@@ -1,18 +1,2 @@ | ||
Base path: C:/Program Files/Unity/Editor/Data | ||
Cmd: getPlatforms | ||
Cmd: compileSnippet | ||
api=4 type=0 insize=751 outsize=1733 kw=SHADOWS_DEPTH pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=1 insize=751 outsize=181 kw=SHADOWS_DEPTH pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=0 insize=970 outsize=1953 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=1 insize=970 outsize=5525 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=0 insize=927 outsize=2013 kw=DIRECTIONAL SHADOWS_OFF pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=1 insize=927 outsize=2729 kw=DIRECTIONAL SHADOWS_OFF pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=0 insize=1420 outsize=673 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 | ||
Cmd: compileSnippet | ||
api=4 type=1 insize=1420 outsize=665 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1 |
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Unity3d-SerialPortMessanger/ProjectSettings/GraphicsSettings.asset
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