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Refactor: Add comments for OS argument options
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knshetty committed Aug 15, 2016
1 parent 8b34cf6 commit a8bfc95
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Showing 10 changed files with 1 addition and 17 deletions.
2 changes: 1 addition & 1 deletion Unity3d-SerialPortMessanger/Assets/testscript.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ void OnEnable()
void Start()
{
// --- Initialise serail port for a specific OS ---
string portNameExtracted = GetPortName("Windows");
string portNameExtracted = GetPortName("Windows"); // Options are >> Linux, Windows, Android
diagnoticTxt.text = portNameExtracted;
portToMsg = new SerialPort(portNameExtracted, 9600, Parity.None, 8, StopBits.One);

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Base path: C:/Program Files/Unity/Editor/Data
Cmd: getPlatforms
Cmd: compileSnippet
api=4 type=0 insize=751 outsize=1733 kw=SHADOWS_DEPTH pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=751 outsize=181 kw=SHADOWS_DEPTH pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=0 insize=970 outsize=1953 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=970 outsize=5525 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=0 insize=927 outsize=2013 kw=DIRECTIONAL SHADOWS_OFF pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=927 outsize=2729 kw=DIRECTIONAL SHADOWS_OFF pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=0 insize=1420 outsize=673 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=1420 outsize=665 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
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