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R/v0.6.0 #15
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Merged
Merged
R/v0.6.0 #15
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Owner
kjblanchard
commented
Dec 11, 2024
- Add in battles
* enter battle when walk in zone * enter battle correctly * add in initial battlers * load in statically, need to resize and also animate properly * fix sizing and play * fix timing and etc * try push for other * add in debug tools for animation components * random battles in tiled * enter and exit battle * add in turn order to gamestate, and handle turns * add in widget to help create battle * enter battle with button * add in layers to ui * add in base layer * draw battle box, andstart fixing bu * fix text issue * finish it * add in pch * add in hori layout group * move around some PCH stuff to actually use it, start on vertical, also create some "prefabs" so that we can create UI things quickly * remove wild auto * remove engine, redo some things * change around pch * Add in build time tools for debugging build times * add debugging * start switch to flecs * yes do * fix issues with widgets, but struggling with nested vlgs? * start converting to c * Revert "start converting to c" This reverts commit fd88f93. * switch to vector for uiobject, and add cpp file for it * finish vlg, and display battle layout properly * fix bug with text interaction * fix bug with exiting battle and victory
* add some draw overrides, and some other things * add in some additional screen uis, and update tween to handle restarts * use events for battle ui * add in turn marker * yes * fixed color to c, then renamed it before find/replace * make point c * add lua, add sfx and make it so we actually use atb * add in victory anim * get slash to work properly * update bounds and such * add sfx * use battle for tracking, fix interaction rect * Add error, add ability system, use to add delays * linux and valgrind * try thing * memcheck long * trying to remove things to fix bug .. :( * try remove to bugfix * try many more things * fix bug, finally * refac a bit * try some more things * add some initializers * do not destroy after battle * add back in delays, and push * move some things to battle damage system * get the fade working * remove some gross stuff, lets push to emscripten * update readme
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