TetrisGYM is a modification of NES Tetris.
While originally based on the NTSC version of the game, the patched ROM supports PAL and NTSC gameplay types.
TetrisGYM is distributed in the form of a BPS patch and can be applied to the USA version of the game with Rom PatcherJS or similar.
A link to the BPS can be found on the releases page.
Some trainers have additional configuration values; use left and right to change them.
Same gameplay as Type-A, with some improvements: no score cap, no rocket, no curtain, always next box, better pause, extended level select.
Spawn T-Spins in random positions. Additional entry delay on successful T-Spin to prepare for the next state.
Provides same piece sets for VS battles (or practise).
Press select
to generate a random seed.
An experiment in highlighting areas of the playfield.
Indicates how close you are to achieving a score by 230 lines. Loosely based on Tetris rate.
You can choose scores up to and including 1.5m in increments of 100k.
This can be adjusted for transition or PAL games;
value | score at 130 lines |
---|---|
4 | 201261 |
5 | 252936 |
6 | 300278 |
7 | 353015 |
8 | 400356 |
9 | 452031 |
A | 508690 |
B | 552131 |
C | 600535 |
D | 655460 |
E | 706051 |
F | 752310 |
Several preset playfields for practising different types of tucks and spins.
- Z
- T / S
- T
- I
- Buco
- Various
- L / J Double
Fill in the floor to a certain height to force higher stacking. This mode is often referred to as 'handicap'.
Setting the height to zero will result in a game mode with burns disabled.
For practising tapping and quicktapping pieces over towers. 0-G will have a tower on the left of the screen and H-W will have a tower to the right.
Different styles of garbage to dig through.
- Always Tetris Ready - Pushes blocks to force tetris readiness
- Normal Garbage - Random amounts of garbage
- Smart Garbage - Follows your well
- Hard Garbage - Brutal random garbage
- Infinite Dig Generator - Scrambles the bottom of your stack
Create artificially inflated droughts. Increasing the value causes less I pieces.
0 = normal gameplay I = no line pieces
In debug mode
- Select + Right
Toggle controller input display
Allow more fine control over aspects of gameplay.
This is a config option only, and will enable debug mode globally.
When enabled, press start to go into debug mode.
- DPad
Move around - Select + Left
Switch between piece and playfield editors
In piece mode
- A / B
Change the current piece - A + B
Change the next piece
In playfield mode
- A
Draw block at cursor - B
Delete block at cursor
When paused
- Select + Up
Increment save slot - Select + Up
Decrement save slot - Select + A
Save state - Select + B
Load state
During gameplay
- Select + B
Load state
Savestates allow you to save and reload playfields as many times as you want. These configurations are stored on your cart, and will persist after poweroff.
Savestates require SRAM to work. Tested and working on Everdrive / Emulator / MiSTerFPGA.
Combined with the level editor, savestates are effective for practising specific scenarios.
Dictate if the NTSC or PAL gameplay mechanics should be used. Should automatically detect region, but can be manually overwritten otherwise.
base disassembly: https://github.com/CelestialAmber/TetrisNESDisasm
disassembly information: https://github.com/ejona86/taus