Skip to content

Problems with RenderTexture #44

@ImanCol

Description

@ImanCol

I am projecting multiple cameras to select Characters, each Camera projects each Player and their asset has allowed me to round the edge. But it happens that some objects have transparency in their textures. This makes the background visible, so half of the character can be seen half dark.

The problem comes from here:
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
This enables the rounding function, but turning it off disables renderTexture.

Is there a way to use the RoundedCorners functionality removing that blend code to avoid the transparency of the objects?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions