Refactor remove splash screen functionality & add build for .NET 8 #21
Annotations
456 warnings
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net7.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net6.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, osx-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, osx-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, linux-arm64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (7.0.x, net7.0, win-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L14
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L15
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L51
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L52
Cannot convert null literal to non-nullable reference type.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_magic' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L12
Non-nullable field '_files' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
UnityWebData.cs#L49
Non-nullable field '_filename' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
build (6.0.x, net6.0, linux-x64):
Utility.cs#L102
Dereference of a possibly null reference.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
USSR-net6.0-linux-arm64-latest
Expired
|
2.35 MB |
|
USSR-net6.0-linux-x64-latest
Expired
|
2.32 MB |
|
USSR-net6.0-osx-arm64-latest
Expired
|
2.34 MB |
|
USSR-net6.0-osx-x64-latest
Expired
|
2.32 MB |
|
USSR-net6.0-win-arm64-latest
Expired
|
2.29 MB |
|
USSR-net6.0-win-x64-latest
Expired
|
2.92 MB |
|
USSR-net7.0-linux-arm64-latest
Expired
|
2.35 MB |
|
USSR-net7.0-linux-x64-latest
Expired
|
2.33 MB |
|
USSR-net7.0-osx-arm64-latest
Expired
|
2.34 MB |
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USSR-net7.0-osx-x64-latest
Expired
|
2.32 MB |
|
USSR-net7.0-win-arm64-latest
Expired
|
2.3 MB |
|
USSR-net7.0-win-x64-latest
Expired
|
2.93 MB |
|