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Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://github.com/ipotrick/daxa-rs
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: ๐บ๐ธ ๐จ๐ณ ๐ฐ๐ท ๐ช๐ธ ๐ป๐ณ ๐ง๐ท
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Investment Research for Everyone, Everywhere.
C++ bindings for VulkanMemoryAllocator
swarnimarun / godot
Forked from godotengine/godotThis repo is my plaything for testing godot.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Easy to integrate Vulkan memory allocation library
C++ examples for the Vulkan graphics API
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
A cheatsheet of modern C++ language and library features.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Godot Engine โ Multi-platform 2D and 3D game engine
Reference implementation of an ARVR GDNative module for Godot
Godot Engine official documentation
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.