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package me.gergo | ||
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import java.io.File | ||
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fun main() { | ||
val blizzardLines = File("src/main/resources/input24.txt").readLines() | ||
val width = blizzardLines[0].length - 2 | ||
val height = blizzardLines.size - 2 | ||
val blizzards = blizzardLines.mapIndexed(::parseBlizzards).flatten() | ||
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// Pre-calculating all possible blizzard states, exploiting the fact that the move in modulo, so their lowest common multiple of the rows/cols | ||
// will generate all the possible states | ||
val blizzardStateCount = lcm(width, height) | ||
val blizzardStates = Array(blizzardStateCount) { t -> | ||
val map = Array(height) { BooleanArray(width) { false } } | ||
for (b in blizzards) { | ||
var x = b.x | ||
var y = b.y | ||
when (b.direction) { | ||
Direction.L -> x -= t | ||
Direction.U -> y -= t | ||
Direction.R -> x += t | ||
Direction.D -> y += t | ||
} | ||
map[Math.floorMod(y, height)][Math.floorMod(x, width)] = true | ||
} | ||
map | ||
} | ||
println("Pre-generated ${blizzardStates.size} states") | ||
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var states = setOf(State24(0, 0, 1)) | ||
for (t in 1..Int.MAX_VALUE) { | ||
println("Minute $t, number of states: ${states.size}") | ||
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val newStates = HashSet<State24>(states.size) | ||
val bsNext = blizzardStates[(t + 1) % blizzardStateCount] | ||
for (s in states) { | ||
// Moving in any direction is an option if there will be no blizzard there in the next round | ||
if (s.x > 0 && bsNext.free(s.x - 1, s.y)) newStates.add(State24(s.x - 1, s.y, t + 1)) | ||
if (s.y > 0 && bsNext.free(s.x, s.y - 1)) newStates.add(State24(s.x, s.y - 1, t + 1)) | ||
if (s.x < width - 1 && bsNext.free(s.x + 1, s.y)) newStates.add(State24(s.x + 1, s.y, t + 1)) | ||
if (s.y < height - 1 && bsNext.free(s.x, s.y + 1)) newStates.add(State24(s.x, s.y + 1, t + 1)) | ||
// Staying in place is only an option if there will be no blizzard in the next round | ||
if (bsNext.free(s.x, s.y)) newStates.add(State24(s.x, s.y, t + 1)) | ||
} | ||
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if (newStates.any { s -> s.x == width - 1 && s.y == height - 1 }) { | ||
println("Goal reached at: ${t + 2}") // We've started from (0,0) and ended up in (width-1,height-1) | ||
break | ||
} | ||
states = newStates | ||
} | ||
} | ||
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private fun Array<BooleanArray>.free(x: Int, y: Int) = !this[y][x] | ||
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private data class State24(val x: Int, val y: Int, val time: Int) | ||
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private data class Blizzard(val x: Int, val y: Int, val direction: Direction) | ||
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private fun parseBlizzards(y: Int, line: String) = line.mapIndexedNotNull { x, c -> | ||
when (c) { | ||
'^' -> Blizzard(x - 1, y - 1, Direction.U) | ||
'v' -> Blizzard(x - 1, y - 1, Direction.D) | ||
'<' -> Blizzard(x - 1, y - 1, Direction.L) | ||
'>' -> Blizzard(x - 1, y - 1, Direction.R) | ||
else -> null | ||
} | ||
} |
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#.###################################################################################################################################################### | ||
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######################################################################################################################################################.# |