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package me.gergo | ||
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import java.io.File | ||
import kotlin.math.max | ||
import kotlin.math.min | ||
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fun main() { | ||
val rockPaths = File("src/main/resources/input14.txt").readLines() | ||
.map { | ||
it.split(" -> ").map { c -> | ||
val (x, y) = c.split(",") | ||
Coordinate(x.toInt(), y.toInt()) | ||
} | ||
} | ||
val cave = Cave(rockPaths, 2000) // Set floorWidth=0 for Part One... yeah, it's not very elegant, but it worked :) | ||
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while (cave.pourSandAt(Coordinate(500, 0))) { | ||
} | ||
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println(cave) | ||
println("Sand at rest: ${cave.sandCount()}") | ||
} | ||
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private class Cave(rockPaths: List<List<Coordinate>>, val floorWidth: Int) { | ||
private val minX: Int | ||
private val minY: Int | ||
private val width: Int | ||
private val height: Int | ||
private val cells: Array<CharArray> | ||
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init { | ||
val allCoordinates = rockPaths.flatten() | ||
minX = min(-floorWidth, allCoordinates.minOf { it.x }) | ||
minY = min(0, allCoordinates.minOf { it.y }) | ||
width = max(allCoordinates.maxOf { it.x } - minX, floorWidth * 2) + 1 | ||
height = allCoordinates.maxOf { it.y } - minY + 1 + 2 | ||
cells = Array(height) { CharArray(width) { '.' } } | ||
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for (rockPath in rockPaths) { | ||
rockPath.windowed(2) { (a, b) -> | ||
if (a.x == b.x) { | ||
for (y in min(a.y, b.y)..max(a.y, b.y)) this[a.x, y] = '#' | ||
} else if (a.y == b.y) { | ||
for (x in min(a.x, b.x)..max(a.x, b.x)) this[x, a.y] = '#' | ||
} | ||
} | ||
} | ||
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if (floorWidth > 0) { | ||
for (x in -floorWidth..floorWidth) this[x, height - minY - 1] = '#' | ||
} | ||
} | ||
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operator fun get(x: Int, y: Int): Char { | ||
return cells[y - minY][x - minX] | ||
} | ||
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operator fun set(x: Int, y: Int, value: Char) { | ||
cells[y - minY][x - minX] = value | ||
} | ||
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override fun toString(): String { | ||
val buf = StringBuilder(height * (width + 1)) | ||
for (y in 0 until height) { | ||
for (x in 0 until width) { | ||
buf.append(cells[y][x]) | ||
} | ||
buf.append('\n') | ||
} | ||
return buf.toString() | ||
} | ||
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fun pourSandAt(start: Coordinate): Boolean { | ||
if (!isFree(start.x, start.y)) return false // We're full at the starting coordinate | ||
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var x = start.x | ||
for (y in 0..minY + height) { | ||
if (isOutside(x, y)) break | ||
if (isFree(x, y + 1)) continue | ||
else if (isFree(x - 1, y + 1)) { | ||
x-- | ||
} else if (isFree(x + 1, y + 1)) { | ||
x++ | ||
} else { | ||
this[x, y] = 'o' | ||
return true // Settled | ||
} | ||
} | ||
return false | ||
} | ||
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fun sandCount() = cells.sumOf { lines -> lines.count { it == 'o' } } | ||
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private fun isFree(x: Int, y: Int) = isOutside(x, y) || (this[x, y] != '#' && this[x, y] != 'o') | ||
private fun isOutside(x: Int, y: Int) = x < minX || x >= width + minX || y < minY || y >= height + minY | ||
} |
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