Demo: https://keupoz.github.io/ColorWheel2/
Touch-friendly HSV color picker. Uses one canvas
tag and has it's own color manager.
ColorWheel2 is a UMD module, so you can include it via script tag or require statement. Also it can be imported as an ES module (use ColorWheel2.es.js
)
Install via npm:
npm i @keupoz/colorwheel2
<script src="ColorWheel2.min.js"></script>
import ColorWheel from '@keupoz/colorwheel2';
// or
const ColorWheel = require('./ColorWheel2.js');
let picker = new ColorWheel('#output', 256, function (eventCode, eventName) {
// Do something here when color is changed
});
new ColorWheel(canvas, size, callback);
- canvas - CSS selector,
HTMLCanvasElement
orCanvasRenderingContext2D
. Set to null to create new instances automatically - size - output canvas size in pixels
- callback - called after each color change with arguments
eventCode
andeventName
0
: interaction started1
: interaction continued2
: interaction ended3
: updated picker after changing color programmatically
rotateWheel
: changed huemoveCursor
: moved cursorupdate
: updated picker. Event code is always3
Static property
ColorWheel.version; // '1.0.0'
Output canvas element
document.body.appendChild(picker.domElement);
picker.canvas.classList.add('picker');
Color instance
Properties:
HSV
,HSL
,RGB
- arrays. They aren't replaced while changing the color, so you can reuse themhex
,num
css
- css string in HSL model
Methods:
isDark
- can be used to make text readable. Returnstrue
if text color should be whitegetName
- returns CSS name for current color if it exists, otherwise returns hex code
Sets output canvas size
picker.setSize(300);
Removed in 1.2.0. Use set methods from color instance and update picker via picker.update()
. See dist/ColorWheel2.d.ts
for color methods
picker.setHSV(180,1,1);
picker.update();