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14 changes: 14 additions & 0 deletions
14
Basic/DesignPattern/Creational Patterns/Builder/BuilderInterface.php
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<?php | ||
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/** | ||
* The Builder interface specifies methods for creating the different parts of | ||
* the Product objects. | ||
*/ | ||
interface BuilderInterface | ||
{ | ||
public function producePartA(): void; | ||
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public function producePartB(): void; | ||
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public function producePartC(): void; | ||
} |
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Basic/DesignPattern/Creational Patterns/Builder/ConcreteBuilder1.php
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<?php | ||
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require_once('BuilderInterface.php'); | ||
require_once('Product1.php'); | ||
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/** | ||
* The Concrete Builder classes follow the Builder interface and provide | ||
* specific implementations of the building steps. Your program may have several | ||
* variations of Builders, implemented differently. | ||
*/ | ||
class ConcreteBuilder1 implements BuilderInterface | ||
{ | ||
private $product; | ||
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/** | ||
* A fresh builder instance should contain a blank product object, which is | ||
* used in further assembly. | ||
*/ | ||
public function __construct() | ||
{ | ||
$this->reset(); | ||
} | ||
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public function reset(): void | ||
{ | ||
$this->product = new Product1; | ||
} | ||
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/** | ||
* All production steps work with the same product instance. | ||
*/ | ||
public function producePartA(): void | ||
{ | ||
$this->product->parts[] = "PartA1"; | ||
} | ||
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public function producePartB(): void | ||
{ | ||
$this->product->parts[] = "PartB1"; | ||
} | ||
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public function producePartC(): void | ||
{ | ||
$this->product->parts[] = "PartC1"; | ||
} | ||
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/** | ||
* Concrete Builders are supposed to provide their own methods for | ||
* retrieving results. That's because various types of builders may create | ||
* entirely different products that don't follow the same interface. | ||
* Therefore, such methods cannot be declared in the base Builder interface | ||
* (at least in a statically typed programming language). Note that PHP is a | ||
* dynamically typed language and this method CAN be in the base interface. | ||
* However, we won't declare it there for the sake of clarity. | ||
* | ||
* Usually, after returning the end result to the client, a builder instance | ||
* is expected to be ready to start producing another product. That's why | ||
* it's a usual practice to call the reset method at the end of the | ||
* `getProduct` method body. However, this behavior is not mandatory, and | ||
* you can make your builders wait for an explicit reset call from the | ||
* client code before disposing of the previous result. | ||
*/ | ||
public function getProduct(): Product1 | ||
{ | ||
$result = $this->product; | ||
$this->reset(); | ||
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return $result; | ||
} | ||
} |
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41
Basic/DesignPattern/Creational Patterns/Builder/Director.php
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<?php | ||
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/** | ||
* The Director is only responsible for executing the building steps in a | ||
* particular sequence. It is helpful when producing products according to a | ||
* specific order or configuration. Strictly speaking, the Director class is | ||
* optional, since the client can control builders directly. | ||
*/ | ||
class Director | ||
{ | ||
/** | ||
* @var Builder | ||
*/ | ||
private $builder; | ||
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/** | ||
* The Director works with any builder instance that the client code passes | ||
* to it. This way, the client code may alter the final type of the newly | ||
* assembled product. | ||
*/ | ||
public function setBuilder(BuilderInterface $builder): void | ||
{ | ||
$this->builder = $builder; | ||
} | ||
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/** | ||
* The Director can construct several product variations using the same | ||
* building steps. | ||
*/ | ||
public function buildMinimalViableProduct(): void | ||
{ | ||
$this->builder->producePartA(); | ||
} | ||
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public function buildFullFeaturedProduct(): void | ||
{ | ||
$this->builder->producePartA(); | ||
$this->builder->producePartB(); | ||
$this->builder->producePartC(); | ||
} | ||
} |
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Basic/DesignPattern/Creational Patterns/Builder/Product1.php
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<?php | ||
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/** | ||
* It makes sense to use the Builder pattern only when your products are quite | ||
* complex and require extensive configuration. | ||
* | ||
* Unlike in other creational patterns, different concrete builders can produce | ||
* unrelated products. In other words, results of various builders may not | ||
* always follow the same interface. | ||
*/ | ||
class Product1 | ||
{ | ||
public $parts = []; | ||
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public function listParts(): void | ||
{ | ||
echo "Product parts: " . implode(', ', $this->parts) . "\n\n"; | ||
} | ||
} |
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<?php | ||
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require_once('Director.php'); | ||
require_once('ConcreteBuilder1.php'); | ||
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/** | ||
* The client code creates a builder object, passes it to the director and then | ||
* initiates the construction process. The end result is retrieved from the | ||
* builder object. | ||
*/ | ||
function clientCode(Director $director) | ||
{ | ||
$builder = new ConcreteBuilder1; | ||
$director->setBuilder($builder); | ||
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echo "Standard basic product:\n"; | ||
$director->buildMinimalViableProduct(); | ||
$builder->getProduct()->listParts(); | ||
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echo "Standard full featured product:\n"; | ||
$director->buildFullFeaturedProduct(); | ||
$builder->getProduct()->listParts(); | ||
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// Remember, the Builder pattern can be used without a Director class. | ||
echo "Custom product:\n"; | ||
$builder->producePartA(); | ||
$builder->producePartC(); | ||
$builder->getProduct()->listParts(); | ||
} | ||
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$director = new Director; | ||
clientCode($director); |