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The SH values didn't match with Unity's.
After searching for a different equation found
https://github.com/Jammie506/GameEngines2Project/blob/c96d3b4cb05a895caa40b50535b01e121fe331c4/Space%20Battle/Library/PackageCache/com.unity.rendering.hybrid%400.10.0-preview.21/Unity.Rendering.Hybrid/Probes/AmbientProbeUpdateSystem.cs
With this values it does match the values Unity calculates for the lightprobes.

@forestrf forestrf mentioned this pull request Dec 14, 2022
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