NOTE: The current release is for EFT 29351 / SIT 1.10.8854.18454. To download mods for the old version, EFT 29197 / SIT 1.10.8839.30073, download the 2.3 release.
This is a pack of all ported mods for SIT. All credit goes to the original mod creators, these are just modified to work with SIT.
Download the latest release or use the Manager (highly recommended).
Read the description carefully of the mod you are installing and take note of the mod's requirements. For example, do not use SAIN and NoBushESP together, as NoBushESP is already baked into SAIN.
If any mod in the SIT Manager mods section has "Requires extra files" checked, you need to do the following after using the SIT Manager to install mods (using Sit Manager > select a mod > Install
button):
- Make sure your SIT is up to date by going to
SIT Manager > tools > Install SIT
- Recommended: Create a backup of your
sit-game/BepInEx/
directory - Click the 'Mod Page' link in the SIT Manager Mods Info section for the mod with "Requires extra files"
- Download the version from the mod page on SPT AKI hub that matches the release of the SIT port (check the dll or look under SIT Manager to see which version to download)
- Open the downloaded mod archive (usually
.zip
or.rar
or.7z
) - Take note of the folders in the archive. Here you will need to do a bit of critical thinking. There are two types of mod files, client and server. Generally, when you open a mod archive which has both server and client mod files, you will see two folders called
BepInEx
(client files) anduser
(server files).- Server mod files should be placed in the server folder of SIT under
[server directory]/user/mods
. So if the mod archive you downloaded has a folder calleduser
in it, you know you need to click intouser
, click intomods
, and there you should see a folder with the name of the mod, e.g.MoreCheckmarksBackend
. You must copy this folder from the mod archive to[server directory]/user/mods
. Note how the directory structure of the server folder and the mod archive usually matches (user/mods/[mod name]
) - Client mod files are similar to the server ones, but they go in a different directory. If you see a
BepInEx
folder in your downloaded mod archive, you know there may be client mod files to copy over. First, in the mod archive, click intoBepInEx/plugins
. If there is only a.dll
file, you do not need to do anything else here. Do not copy any.dll
files from a mod archive toBepInEx/plugins
!! However, if there are other files, you will need those. Copy all of those files/folders (again, make sure you do NOT copy the.dll
file), then navigate to[SIT offline install directory]/BepInEx/plugins
and paste them there. Viola! Client mod files have been installed
- Server mod files should be placed in the server folder of SIT under
Due to recent updates to the AKI Server, server mods will not load correctly unless you make a simple modification:
- Locate the server mod, in
server/user/mods
- In the mod folder, there will be a file called
package.json
, open it up in your text editor - Look for the line that says
"akiVersion"
, you will need to change the version to3.8.0
- Repeat this process for all server mods you have installed
Once you start the game open the "LogOutput.log" file in \BepInEx\ and make sure all the plugins have loaded without errors.
Open a pull request with the source code for the mod modified to work with SIT. Make sure that the original license for the mod allows you to redistribute the mod with modifications, and always include said license in the project folder.
Update the MasterList.json in your pull request so that the Manager can automatically detect and install the mods, otherwise your PR will be denied.
All credits go to the original authors. These are just ports to make the mods work with SIT. If you don't want your mod here, please bring it up in the Discord.