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### Ambient Light [3Am]
### Ambient Light [3Am] 全局光照

Ambient Light是一种无方向的光照,它在全局范围内照亮一个场景。它没有实际的位置或旋转,尽管屏幕上的小部件将出现在视图中,以表明场景中有光照。提供了小部件的位置控件,以便在必要时将小部件移出其他几何图形。

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### Directional Light [3DL]
### Directional Light [3DL] 方向性光照

Directional Light是一种有明确方向但没有明确光源的光。此光照显示屏幕上的小部件,但小部件的位置没有任何意义。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Light Tools/Point Light [3PL].md
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### Point Light [3PL]
### Point Light [3PL] 点光照

Point Light是一种在空间中位置清晰的光源,它向四面八方发光。灯泡是一种点光源,就像太阳一样,尽管来自太阳的光可能由于从大气散射而显得是环境光。

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8 changes: 4 additions & 4 deletions Tool Reference Manual/3D Light Tools/README.md
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## 第二章 3D Light Tools 三维灯光工具

- [Ambient Light [3Am]](./Ambient%20Light%20[3Am].md)
- [Directional Light [3DL]](./Directional%20Light%20[3DL].md)
- [Point Light [3PL]](./Point%20Light%20[3PL].md)
- [Spot Light [3SL]](./Spot%20Light%20[3SL].md)
- [Ambient Light [3Am] 环境光照](./Ambient%20Light%20[3Am].md)
- [Directional Light [3DL] 方向性光照](./Directional%20Light%20[3DL].md)
- [Point Light [3PL] 点光照](./Point%20Light%20[3PL].md)
- [Spot Light [3SL] 聚光灯](./Spot%20Light%20[3SL].md)

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Light Tools/Spot Light [3SL].md
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### Spot Light [3SL]
### Spot Light [3SL] 聚光灯

Spot Light 是从一个特定的点发出的光,它有一个清晰的锥形,光线会向边缘衰减。经验丰富的舞台和剧院灯光技术人员将把聚光灯当作是非常类似用于现场制作的标准灯具。这是唯一一种能够投射阴影的光。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Material Tools/Blinn [3Bi].md
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### Blinn [3Bi]
### Blinn [3Bi] 布林

Blinn工具是一种基本的照明材质,可以应用于三维场景的几何物体。它描述了物体对光线的反应,并提供了大量的纹理贴图输入,允许对材质的漫反射、高光和凹凸贴图组件进行精细控制。

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### Channel Boolean Material [3Bol]
### Channel Boolean Material [3Bol] 通道布尔材质

Channel Boolean Material可用于通过数学运算重新映射和修改3D材质的通道。 例如,如果要使用材质的红色通道来控制使用alpha通道的照明模型的标量输入(例如,Blinn.SpecularExponent),则可以在此处重新映射通道。 此外,它允许使用几何物体特定的信息,如纹理空间坐标和法线。

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### Material Merge 3D [3MM]
### Material Merge 3D [3MM] 材质合并3D

Material Merge工具可用于将两个单独的材质组合在一起。 此工具可用于复合材质工具,将多个照明材质(Blinn,Cook Torrance)与纹理工具(Bumpmap,Reflection)组合在一起,以创建复杂的着色器网络。

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10 changes: 5 additions & 5 deletions Tool Reference Manual/3D Material Tools/README.md
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## 第三章 3D Material Tools 三维材质工具

- [Blinn [3Bi]](./Blinn%20[3Bi].md)
- [Channel Boolean Material [3Bol]](./Channel%20Boolean%20Material%20[3Bol].md)
- [Blinn [3Bi] 布林](./Blinn%20[3Bi].md)
- [Channel Boolean Material [3Bol] 通道布尔材质](./Channel%20Boolean%20Material%20[3Bol].md)
- [Cook Torrance [3CT]](./Cook%20Torrance%20[3CT].md)
- [Material Merge 3D [3MM]](./Material%20Merge%203D%20[3MM].md)
- [Material Merge 3D [3MM] 材质合并3D](./Material%20Merge%203D%20[3MM].md)
- [Phong [3Ph]](./Phong%20[3Ph].md)
- [Reflect [3RR]](./Reflect%20[3RR].md)
- [Stereo Mix [3SMM]](./Stereo%20Mix%20[3SMM].md)
- [Reflect [3RR] 反射](./Reflect%20[3RR].md)
- [Stereo Mix [3SMM] 立体混合](./Stereo%20Mix%20[3SMM].md)
- [Ward [3Wd]](./Ward%20[3Wd].md)

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Material Tools/Reflect [3RR].md
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### Reflect [3RR]
### Reflect [3RR] 反射

Reflect工具用于向材质添加环境贴图反射和折射。提供反射和掠射强度、衰减、各通道折射率和染色。多个纹理贴图输入可以修改每个参数的行为。

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### Stereo Mix [3SMM]
### Stereo Mix [3SMM] 立体混合

#### External Inputs 外部输入

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Texture Tools/BumpMap [3Bu].md
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### BumpMap [3Bu]
### BumpMap [3Bu] 凹凸贴图

Bumpmap工具可以将灰阶(高度贴图)图像转换成凹凸贴图,也可以直接使用Create Bumpmap工具创建的凹凸贴图。本工具输出一种材质。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Texture Tools/Catcher [3Ca].md
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### Catcher [3Ca]
### Catcher [3Ca] 捕捉器

Catcher材质是用来“捕捉”从Projector 3D和Camera 3D工具投射的纹理模式投影。截取的投影被转换成纹理贴图,并由Catcher材质应用于其连接的几何物体。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Texture Tools/CubeMap [3Cu].md
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### CubeMap [3Cu]
### CubeMap [3Cu] 立方体贴图

CubeMap工具使用单独的图像为立方体的每个面创建纹理贴图。它还可以从包含垂直或水平十字布局中的展开立方体的单个图像中提取立方体的各个面。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Texture Tools/Falloff [3Fa].md
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### Falloff [3Fa]
### Falloff [3Fa] 衰减

Falloff工具根据材质所应用的物体与相机之间的入射角将两种材质混合在一起。
当您希望将一种材质用于将光直接反射回相机的几何物体部分而另一种不同的材质用于将光反射回场景的部件时,这非常有用。
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### Fast Noise Texture [3FN]
### Fast Noise Texture [3FN] 快速噪声纹理

Fast Noise Texture工具是2DFast Noise工具的与程序分辨率无关的版本。它直接创建噪声纹理作为3D工具使用的材质。它提供了一个3D体积模式,可以与提供UVW纹理坐标的工具(如设置为XYZtoUVW或相机的UV Map工具)一起创建无缝纹理。

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### Gradient 3D [3Gd]
### Gradient 3D [3Gd] 渐变3D

使用渐变3D工具,可以使用各种渐变类型对对象进行纹理化。它提供了Background工具的许多控件。

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19 changes: 9 additions & 10 deletions Tool Reference Manual/3D Texture Tools/README.md
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## 第四章 3D Texture Tools 三维纹理工具

- [BumpMap [3Bu]](./BumpMap%20[3Bu].md)
- [Catcher [3Ca]](./Catcher%20[3Ca].md)
- [CubeMap [3Cu]](./CubeMap%20[3Cu].md)
- [Falloff [3Fa]](./Falloff%20[3Fa].md)
- [Fast Noise Texture [3FN]](./Fast%20Noise%20Texture%20[3FN].md)
- [Gradient 3D [3Gd]](./Gradient%203D%20[3Gd].md)
- [Sphere Map [3SpM]](./Sphere%20Map%20[3SpM].md)
- [Texture [Txr]](./Texture%20[Txr].md)
- [Texture Transform [3Tx]](./Texture%20Transform%20[3Tx].md)
- [BumpMap [3Bu] 凹凸贴图](./BumpMap%20[3Bu].md)
- [Catcher [3Ca] 捕捉器](./Catcher%20[3Ca].md)
- [CubeMap [3Cu] 立方体贴图](./CubeMap%20[3Cu].md)
- [Falloff [3Fa] 衰减](./Falloff%20[3Fa].md)
- [Fast Noise Texture [3FN] 快速噪声纹理](./Fast%20Noise%20Texture%20[3FN].md)
- [Gradient 3D [3Gd] 渐变3D](./Gradient%203D%20[3Gd].md)
- [Sphere Map [3SpM] 球贴图](./Sphere%20Map%20[3SpM].md)
- [Texture [Txr] 纹理](./Texture%20[Txr].md)
- [Texture Transform [3Tx] 纹理变换](./Texture%20Transform%20[3Tx].md)

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### Sphere Map [3SpM]
### Sphere Map [3SpM] 球贴图

Sphere Map工具允许从图像创建球形纹理贴图。输入图像应表示经度/纬度格式的纹理信息,其中X轴表示经度0-360度,Y轴表示纬度-90到+90度。

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### Texture Transform [3Tx]
### Texture Transform [3Tx] 纹理变换

Texture Transform工具可用于平移,旋转和缩放输入材质上的图像纹理。虽然输入也可以是图像,但始终输出材质。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Texture Tools/Texture [Txr].md
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### Texture [Txr]
### Texture [Txr] 纹理

Texture工具可以控制渲染图像中元素的纹理映射。纹理贴图图像(连接到绿色输入)可以包裹在对象周围以替换当前纹理。Texture工具依赖于3D渲染图像中U和V贴图通道的存在。如果这些通道不存在,则此工具无效。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Alembic Mesh 3D [ABc].md
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### Alembic Mesh 3D [ABc]
### Alembic Mesh 3D [ABc] Alembic网格3D

<b>有两种方法导入Alembic文件:</b>

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Bender 3D [3Bn].md
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### Bender 3D [3Bn]
### Bender 3D [3Bn] 弯曲器3D

Bender 3D工具是用来基于它的包围盒弯曲(bend),变尖 (taper),扭曲(twist)或剪切(shear)三维场景中的几何物体。以3D场景作为输入并输出修改后的3D场景。只有场景中的几何物体被修改。任何灯、摄像机或材质都不会受到影响。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Camera 3D [3Cm].md
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### Camera 3D [3Cm]
### Camera 3D [3Cm] 摄像机3D

Camera 3D工具生成一个虚拟摄像机,通过它可以观看3D环境。它紧密地模拟了现实和虚拟摄像机中使用的设置,以尽可能无缝地匹配其他场景元素中使用的摄像机。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Cube 3D [3Cb].md
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### Cube 3D [3Cb]
### Cube 3D [3Cb] 立方体3D

Cube 3D工具是一种基本的原始几何类型,能够生成简单的cube。该工具还提供了6个额外的图像输入,可用于将纹理映射到立方体的6个面。立方体通常被用作阴影投射对象和环境映射。有关其他基本物体,请参阅Shape 3D工具。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Custom Vertex 3D [3Cv].md
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### Custom Vertex 3D [3Cv]
### Custom Vertex 3D [3Cv] 自定义顶点3D

这是3D几何物体的一个自定义工具,可以用来对顶点操作,例如在一个图像平面上:`(px, py, sin(10 *(px ^ 2 + py ^ 2)+ n1))`。其他顶点属性如法线、顶点颜色、纹理坐标、切线和速度也可以修改。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Displace 3D [3Di].md
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### Displace 3D [3Di]
### Displace 3D [3Di] 置换3D

Displace 3D工具用于根据所参考的图像沿物体的法线置换物体的顶点。几何学上的纹理坐标用来决定图像的采样点。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Duplicate 3D [3Dp].md
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### Duplicate 3D [3Dp]
### Duplicate 3D [3Dp] 重复3D

Duplicate 3D工具可以用来快速复制场景中的任何几何物体,对每个图形进行连续的转换,并创建重复的模式和复杂的对象数组。Jitter选项卡中的选项允许非均匀的转换,如随机定位或大小。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/FBX Exporter 3D [FBX].md
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### FBX Exporter 3D [FBX]
### FBX Exporter 3D [FBX] FBX导出器3D

FBX Exporter提供了一种方法,可以将Fusion的3D场景导出到FBX场景交换格式。Fusion中的每个节点都是导出文件中的单个对象。对象、灯光和摄像机将使用创建它们的节点的名称。可以将该工具设置为为整个场景一个文件,或每帧一个文件。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/FBX Mesh 3D [FBX].md
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### FBX Mesh 3D [FBX]
### FBX Mesh 3D [FBX] FBX网格3D

FBXMesh3D工具用于以FilmBox(FBX)格式保存的场景文件中导入多边形几何物体。它还可以从OBJ、3DS、DAE和DXF场景文件中导入几何物体。这提供了一种使用比Fusion内建物体更复杂几何体的方法。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Fog 3D [3Fo].md
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### Fog 3D [3Fo]
### Fog 3D [3Fo] 雾3D

Fog 3D工具将基于深度提示的雾应用到场景中。它是三维版本的Fog工具,在深度像素范畴。它设计成完全在三维空间中工作,在渲染过程中充分利用了景物的抗锯齿和景深。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Image Plane 3D [3Im].md
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### Image Plane 3D [3Im]
### Image Plane 3D [3Im] 图像平面3D

Image Plane工具在三维空间中产生二维平面几何物体。该工具最常见的用处是在三维空间中表示二维图像。工具块上的图像输入提供了来自composition中另一个源的矩形的纹理。图像平面的比例是由其diffuse纹理的图像的比例决定的。如果平面几何尺寸与纹理图像无关,则使用Shape 3D工具。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Locator 3D [3Lo].md
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### Locator 3D [3Lo]
### Locator 3D [3Lo] 定位器3D

Locator 3D工具的目的是将3D空间中的一个点转换为2D坐标,其他工具可以将其用作表达式或修改器的一部分。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Merge 3D [3Mg].md
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### Merge 3D [3Mg]
### Merge 3D [3Mg] 合并3D

Merge 3D工具用于将独立的3D元素组合到相同的3D环境中。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Override 3D [3Ov].md
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### Override 3D [3Ov]
### Override 3D [3Ov] 覆盖3D

Override工具允许您同时为3D场景中的每个物体更改物体特定的选项。这很有用,例如,当您希望将输入场景中的每个对象设置为线框时。此外,该工具是为3D粒子系统和Text 3D工具设置wireframe、visibility、lighting、matte和ID选项的唯一方法。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Point Cloud 3D [3PC].md
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### Point Cloud 3D [3PC]
### Point Cloud 3D [3PC] 点云3D

Point Cloud通常是由3D跟踪或建模软件创建的大量空位置(点)。当由3D跟踪软件制作时,这些点通常代表每个被跟踪的模型 ,以创建3D摄像机路径。这些点云可用于识别地面,并将其他3D元素与跟踪图像定位。Point Cloud 3D工具通过导入3D场景来创建点云。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Projector 3D [3Pj].md
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### Projector 3D [3Pj]
### Projector 3D [3Pj] 投影仪3D

Projector 3D工具用于在三维几何物体上投影图像。这在很多方面都很有用:用多个层来纹理对象,在多个独立的对象上应用纹理,从摄像机的视角投射背景照片,基于图像的渲染技术等等。Projector工具只是几种能够投射图像和纹理的工具之一。每种方法都有优缺点。有关每种方法的更多信息,请参阅3D章节的投影部分。

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61 changes: 30 additions & 31 deletions Tool Reference Manual/3D Tools/README.md
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## 第一章 3D Tools 三维工具

- [Alembic Mesh 3D [ABc]](./Alembic%20Mesh%203D%20[ABc].md)
- [Bender 3D [3Bn]](./Bender%203D%20[3Bn].md)
- [Camera 3D [3Cm]](./Camera%203D%20[3Cm].md)
- [Cube 3D [3Cb]](./Cube%203D%20[3Cb].md)
- [Custom Vertex 3D [3Cv]](./Custom%20Vertex%203D%20[3Cv].md)
- [Displace 3D [3Di]](./Displace%203D%20[3Di].md)
- [Duplicate 3D [3Dp]](./Duplicate%203D%20[3Dp].md)
- [FBX Exporter 3D [FBX]](./FBX%20Exporter%203D%20[FBX].md)
- [FBX Mesh 3D [FBX]](./FBX%20Mesh%203D%20[FBX].md)
- [Fog 3D [3Fo]](./Fog%203D%20[3Fo].md)
- [Image Plane 3D [3Im]](./Image%20Plane%203D%20[3Im].md)
- [Locator 3D [3Lo]](./Locator%203D%20[3Lo].md)
- [Merge 3D [3Mg]](./Merge%203D%20[3Mg].md)
- [Override 3D [3Ov]](./Override%203D%20[3Ov].md)
- [Point Cloud 3D [3PC]](./Point%20Cloud%203D%20[3PC].md)
- [Projector 3D [3Pj]](./Projector%203D%20[3Pj].md)
- [Renderer 3D [3Rn]](./Renderer%203D%20[3Rn].md)
- [Replace Material 3D [3Rpl]](./Replace%20Material%203D%20[3Rpl].md)
- [Replace Normals 3D [3Rn]](./Replace%20Normals%203D%20[3Rn].md)
- [Replicate 3D [3Rep]](./Replicate%203D%20[3Rep].md)
- [Ribbon 3D [3Ri]](./Ribbon%203D%20[3Ri].md)
- [Shape 3D [3Sh]](./Shape%203D%20[3Sh].md)
- [Softclip [3Sc]](./Softclip%20[3Sc].md)
- [Text 3D [3Txt]](./Text%203D%20[3Txt].md)
- [Transform 3D [3Xf]](./Transform%203D%20[3Xf].md)
- [Triangulate 3D [3Tri]](./Triangulate%203D%20[3Tri].md)
- [UV Map 3D [3UV]](./UV%20Map%203D%20[3UV].md)
- [Weld 3D [3We]](./Weld%203D%20[3We].md)
- [Modifier](./3D%20Modifier.md)
- [Coordinate Transform 3D](./3D%20Modifier.md#Coordinate-Transform-3D)
- [Alembic Mesh 3D [ABc] Alembic网格3D](./Alembic%20Mesh%203D%20[ABc].md)
- [Bender 3D [3Bn] 弯曲器3D](./Bender%203D%20[3Bn].md)
- [Camera 3D [3Cm] 摄像机3D](./Camera%203D%20[3Cm].md)
- [Cube 3D [3Cb] 立方体3D](./Cube%203D%20[3Cb].md)
- [Custom Vertex 3D [3Cv] 自定义顶点3D](./Custom%20Vertex%203D%20[3Cv].md)
- [Displace 3D [3Di] 置换3D](./Displace%203D%20[3Di].md)
- [Duplicate 3D [3Dp] 重复3D](./Duplicate%203D%20[3Dp].md)
- [FBX Exporter 3D [FBX] FBX导出器3D](./FBX%20Exporter%203D%20[FBX].md)
- [FBX Mesh 3D [FBX] FBX网格3D](./FBX%20Mesh%203D%20[FBX].md)
- [Fog 3D [3Fo] 雾3D](./Fog%203D%20[3Fo].md)
- [Image Plane 3D [3Im] 图像平面3D](./Image%20Plane%203D%20[3Im].md)
- [Locator 3D [3Lo] 定位器3D](./Locator%203D%20[3Lo].md)
- [Merge 3D [3Mg] 合并3D](./Merge%203D%20[3Mg].md)
- [Override 3D [3Ov] 覆盖3D](./Override%203D%20[3Ov].md)
- [Point Cloud 3D [3PC] 点云3D](./Point%20Cloud%203D%20[3PC].md)
- [Projector 3D [3Pj] 投影仪3D](./Projector%203D%20[3Pj].md)
- [Renderer 3D [3Rn] 渲染器3D](./Renderer%203D%20[3Rn].md)
- [Replace Material 3D [3Rpl] 替换材质3D](./Replace%20Material%203D%20[3Rpl].md)
- [Replace Normals 3D [3Rn] 替换法线3D](./Replace%20Normals%203D%20[3Rn].md)
- [Replicate 3D [3Rep] 复制3D](./Replicate%203D%20[3Rep].md)
- [Ribbon 3D [3Ri] 条带3D](./Ribbon%203D%20[3Ri].md)
- [Shape 3D [3Sh] 形状3D](./Shape%203D%20[3Sh].md)
- [Softclip [3Sc] 软裁剪3D](./Softclip%20[3Sc].md)
- [Text 3D [3Txt] 文本3D](./Text%203D%20[3Txt].md)
- [Transform 3D [3Xf] 变换3D](./Transform%203D%20[3Xf].md)
- [Triangulate 3D [3Tri] 三角剖分3D](./Triangulate%203D%20[3Tri].md)
- [UV Map 3D [3UV] UV贴图3D](./UV%20Map%203D%20[3UV].md)
- [Weld 3D [3We] 焊接3D](./Weld%203D%20[3We].md)
- [Modifier 修改器](./3D%20Modifier.md)
- [Coordinate Transform 3D 坐标变换3D](./3D%20Modifier.md#Coordinate-Transform-3D)

<table id="img">
<tr>
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<td><img src="images/index_Weld3D.jpg" alt="index_Weld3D"></td>
</tr>
</table>

2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Renderer 3D [3Rn].md
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### Renderer 3D [3Rn]
### Renderer 3D [3Rn] 渲染器3D

Renderer 3D工具使用默认透视摄像机或场景中找到的摄像机将3D环境转换为2D图像。合成中的每个3D场景都应该以至少一个 Renderer 3D工具结束。渲染工具可以使用Softeware或者OpenGL渲染引擎来生成结果图像。也可以通过第三方插件提供额外的渲染引擎。

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### Replace Material 3D [3Rpl]
### Replace Material 3D [3Rpl] 替换材质3D

Replace Material 3D工具用它自己的材质输入替换应用于输入场景中所有几何物体的材质。输入场景中的所有灯光或摄像机都不会受到影响。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Replace Normals 3D [3Rn].md
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### Replace Normals 3D [3Rn]
### Replace Normals 3D [3Rn] 替换法线3D

ReplaceNormals用于替换传入几何物体的法线/切线。输入场景中的所有几何物体都会受到影响。Lights/Cameras/PointClouds/Locators/Materials和其他非mesh工具不受影响。受此工具影响的法线/切线是每个顶点的法线/切线,而不是每个面的法线/切线。为了计算切线,输入的几何物体必须有纹理坐标。有时几何物体没有纹理坐标,或者纹理坐标被FBX导入设置为All,因为它们不在FBX上。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Replicate 3D [3Rep].md
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### Replicate 3D [3Rep]
### Replicate 3D [3Rep] 复制3D

Replicate 3D工具在目标顶点的位置复制输入几何物体。这包括mesh顶点和粒子位置。对于复制的输入几何物体的每个副本,可以应用各种转换。Jitter选项卡中的选项允许非均匀转换,例如随机定位或大小。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Ribbon 3D [3Ri].md
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### Ribbon 3D [3Ri]
### Ribbon 3D [3Ri] 条带3D

Ribbon 3D生成一组细分线段或两点之间的单线。它对于MG动画非常有用,特别是在Replicate 3D时,可以将其他几何物体附加到线条上,在创建类闪电螺栓状结构时使用Displace 3D时更是如此。默认情况下,线的数组由纹理坐标赋值,因此它们可以与2D纹理一起使用。通常,UVMap 3D可以用来改变纹理坐标。这个工具严重依赖于OpenGL的某些特性,不会在软件渲染器中产生任何可见的结果。此外,绘制线条的方式完全取决于显卡供应商,因此任何工件都可能因显卡而异。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Shape 3D [3Sh].md
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### Shape 3D [3Sh]
### Shape 3D [3Sh] 形状3D

Shape 3D工具用于生成几种基本的基础三维物体,包括平面、立方体、球体和圆柱体。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Softclip [3Sc].md
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### Softclip [3Sc]
### Softclip [3Sc] 软裁剪3D

Softclip工具是用来淡出接近摄像机的几何物体和粒子。这有助于避免影响许多粒子系统和3D飞行的可见“弹出”。这个工具非常类似于Fog 3D工具,因为它依赖于几何物体与摄像机的距离。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Text 3D [3Txt].md
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### Text 3D [3Txt]
### Text 3D [3Txt] 文本3D

Text 3D工具是2D Text工具的3D版本。这个工具的控件几乎在所有方面都与2D版本的控件相同,只是它只支持一个着色元素。有关此工具中找到的控件的更多详细信息,请参见Text Plus。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Transform 3D [3Xf].md
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### Transform 3D [3Xf]
### Transform 3D [3Xf] 变换3D

Transform 3D工具可以用来平移、旋转或缩放场景中的所有元素,而不需要Merge 3D工具。这对于层次化变换,或者偏移多次合并到场景中的对象都很有用。它的控件与其他3D工具的Transformation选项卡中的控件相同。

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2 changes: 1 addition & 1 deletion Tool Reference Manual/3D Tools/Triangulate 3D [3Tri].md
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### Triangulate 3D [3Tri]
### Triangulate 3D [3Tri] 三角剖分3D

这个工具没有控件。它对任何四边形或凸多边形进行三角剖分。

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