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idr: fix obscure bug in allocation path
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In sub_alloc(), when bitmap search fails, it goes up one level to
continue search.  This is done by updating the id cursor and searching
the upper level again.  If the cursor was at the end of the upper
level, we need to go further than that.

This wasn't implemented and when that happens the part of the cursor
which indexes into the upper level wraps and sub_alloc() ends up
searching the wrong bitmap.  It allocates id which doesn't match the
actual slot.

This patch fixes this by restarting from the top if the search needs
to go higher than one level.

Signed-off-by: Tejun Heo <htejun@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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htejun authored and gregkh committed Jul 11, 2007
1 parent dc0afa8 commit 7aae6dd
Showing 1 changed file with 14 additions and 2 deletions.
16 changes: 14 additions & 2 deletions lib/idr.c
Original file line number Diff line number Diff line change
Expand Up @@ -100,10 +100,11 @@ static int sub_alloc(struct idr *idp, void *ptr, int *starting_id)
int n, m, sh;
struct idr_layer *p, *new;
struct idr_layer *pa[MAX_LEVEL];
int l, id;
int l, id, oid;
long bm;

id = *starting_id;
restart:
p = idp->top;
l = idp->layers;
pa[l--] = NULL;
Expand All @@ -117,12 +118,23 @@ static int sub_alloc(struct idr *idp, void *ptr, int *starting_id)
if (m == IDR_SIZE) {
/* no space available go back to previous layer. */
l++;
oid = id;
id = (id | ((1 << (IDR_BITS * l)) - 1)) + 1;

/* if already at the top layer, we need to grow */
if (!(p = pa[l])) {
*starting_id = id;
return -2;
}
continue;

/* If we need to go up one layer, continue the
* loop; otherwise, restart from the top.
*/
sh = IDR_BITS * (l + 1);
if (oid >> sh == id >> sh)
continue;
else
goto restart;
}
if (m != n) {
sh = IDR_BITS*l;
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