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cmake_minimum_required(VERSION 3.5) | ||
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project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) | ||
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set(CMAKE_AUTOUIC ON) | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
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||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
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||
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) | ||
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) | ||
find_package(Qt6 REQUIRED COMPONENTS Multimedia) | ||
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||
set(PROJECT_SOURCES | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
Characters.h | ||
Characters.cpp | ||
MainInterface.h | ||
MainInterface.cpp | ||
SelectHeroes.h | ||
SelectHeroes.cpp | ||
FightInterface.h | ||
FightInterface.cpp | ||
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||
) | ||
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) | ||
qt_add_executable(Survivor-Game-Main | ||
MANUAL_FINALIZATION | ||
${PROJECT_SOURCES} | ||
) | ||
# Define target properties for Android with Qt 6 as: | ||
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR | ||
# ${CMAKE_CURRENT_SOURCE_DIR}/android) | ||
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation | ||
else() | ||
if(ANDROID) | ||
add_library(Survivor-Game-Main SHARED | ||
${PROJECT_SOURCES} | ||
) | ||
# Define properties for Android with Qt 5 after find_package() calls as: | ||
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") | ||
else() | ||
add_executable(Survivor-Game-Main | ||
${PROJECT_SOURCES} | ||
) | ||
endif() | ||
endif() | ||
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target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) | ||
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) | ||
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set_target_properties(Survivor-Game-Main PROPERTIES | ||
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com | ||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} | ||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} | ||
MACOSX_BUNDLE TRUE | ||
WIN32_EXECUTABLE TRUE | ||
) | ||
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install(TARGETS Survivor-Game-Main | ||
BUNDLE DESTINATION . | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) | ||
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if(QT_VERSION_MAJOR EQUAL 6) | ||
qt_finalize_executable(Survivor-Game-Main) | ||
endif() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
cmake_minimum_required(VERSION 3.5) | ||
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||
project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) | ||
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set(CMAKE_AUTOUIC ON) | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
|
||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
|
||
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) | ||
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) | ||
find_package(Qt6 REQUIRED COMPONENTS Multimedia) | ||
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||
set(PROJECT_SOURCES | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
Characters.h | ||
Characters.cpp | ||
MainInterface.h | ||
MainInterface.cpp | ||
SelectHeroes.h | ||
SelectHeroes.cpp | ||
FightInterface.h | ||
FightInterface.cpp | ||
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||
) | ||
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||
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) | ||
qt_add_executable(Survivor-Game-Main | ||
MANUAL_FINALIZATION | ||
${PROJECT_SOURCES} | ||
) | ||
# Define target properties for Android with Qt 6 as: | ||
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR | ||
# ${CMAKE_CURRENT_SOURCE_DIR}/android) | ||
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation | ||
else() | ||
if(ANDROID) | ||
add_library(Survivor-Game-Main SHARED | ||
${PROJECT_SOURCES} | ||
) | ||
# Define properties for Android with Qt 5 after find_package() calls as: | ||
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") | ||
else() | ||
add_executable(Survivor-Game-Main | ||
${PROJECT_SOURCES} | ||
) | ||
endif() | ||
endif() | ||
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||
target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) | ||
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) | ||
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||
set_target_properties(Survivor-Game-Main PROPERTIES | ||
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com | ||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} | ||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} | ||
MACOSX_BUNDLE TRUE | ||
WIN32_EXECUTABLE TRUE | ||
) | ||
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install(TARGETS Survivor-Game-Main | ||
BUNDLE DESTINATION . | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) | ||
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if(QT_VERSION_MAJOR EQUAL 6) | ||
qt_finalize_executable(Survivor-Game-Main) | ||
endif() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
cmake_minimum_required(VERSION 3.5) | ||
|
||
project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) | ||
|
||
set(CMAKE_AUTOUIC ON) | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
|
||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
|
||
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) | ||
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) | ||
find_package(Qt6 REQUIRED COMPONENTS Multimedia) | ||
|
||
set(PROJECT_SOURCES | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
Characters.h | ||
Characters.cpp | ||
MainInterface.h | ||
MainInterface.cpp | ||
SelectHeroes.h | ||
SelectHeroes.cpp | ||
FightInterface.h | ||
FightInterface.cpp | ||
|
||
) | ||
|
||
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) | ||
qt_add_executable(Survivor-Game-Main | ||
MANUAL_FINALIZATION | ||
${PROJECT_SOURCES} | ||
) | ||
# Define target properties for Android with Qt 6 as: | ||
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR | ||
# ${CMAKE_CURRENT_SOURCE_DIR}/android) | ||
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation | ||
else() | ||
if(ANDROID) | ||
add_library(Survivor-Game-Main SHARED | ||
${PROJECT_SOURCES} | ||
) | ||
# Define properties for Android with Qt 5 after find_package() calls as: | ||
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") | ||
else() | ||
add_executable(Survivor-Game-Main | ||
${PROJECT_SOURCES} | ||
) | ||
endif() | ||
endif() | ||
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||
target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) | ||
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) | ||
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||
set_target_properties(Survivor-Game-Main PROPERTIES | ||
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com | ||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} | ||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} | ||
MACOSX_BUNDLE TRUE | ||
WIN32_EXECUTABLE TRUE | ||
) | ||
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install(TARGETS Survivor-Game-Main | ||
BUNDLE DESTINATION . | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) | ||
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if(QT_VERSION_MAJOR EQUAL 6) | ||
qt_finalize_executable(Survivor-Game-Main) | ||
endif() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
cmake_minimum_required(VERSION 3.5) | ||
|
||
project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) | ||
|
||
set(CMAKE_AUTOUIC ON) | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
|
||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
|
||
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) | ||
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) | ||
find_package(Qt6 REQUIRED COMPONENTS Multimedia) | ||
|
||
set(PROJECT_SOURCES | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
Characters.h | ||
Characters.cpp | ||
MainInterface.h | ||
MainInterface.cpp | ||
SelectHeroes.h | ||
SelectHeroes.cpp | ||
FightInterface.h | ||
FightInterface.cpp | ||
|
||
) | ||
|
||
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) | ||
qt_add_executable(Survivor-Game-Main | ||
MANUAL_FINALIZATION | ||
${PROJECT_SOURCES} | ||
) | ||
# Define target properties for Android with Qt 6 as: | ||
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR | ||
# ${CMAKE_CURRENT_SOURCE_DIR}/android) | ||
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation | ||
else() | ||
if(ANDROID) | ||
add_library(Survivor-Game-Main SHARED | ||
${PROJECT_SOURCES} | ||
) | ||
# Define properties for Android with Qt 5 after find_package() calls as: | ||
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") | ||
else() | ||
add_executable(Survivor-Game-Main | ||
${PROJECT_SOURCES} | ||
) | ||
endif() | ||
endif() | ||
|
||
target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) | ||
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) | ||
|
||
set_target_properties(Survivor-Game-Main PROPERTIES | ||
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com | ||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} | ||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} | ||
MACOSX_BUNDLE TRUE | ||
WIN32_EXECUTABLE TRUE | ||
) | ||
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install(TARGETS Survivor-Game-Main | ||
BUNDLE DESTINATION . | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) | ||
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||
if(QT_VERSION_MAJOR EQUAL 6) | ||
qt_finalize_executable(Survivor-Game-Main) | ||
endif() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
cmake_minimum_required(VERSION 3.5) | ||
|
||
project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) | ||
|
||
set(CMAKE_AUTOUIC ON) | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
|
||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
|
||
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) | ||
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) | ||
find_package(Qt6 REQUIRED COMPONENTS Multimedia) | ||
|
||
set(PROJECT_SOURCES | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
Characters.h | ||
Characters.cpp | ||
MainInterface.h | ||
MainInterface.cpp | ||
SelectHeroes.h | ||
SelectHeroes.cpp | ||
FightInterface.h | ||
FightInterface.cpp | ||
|
||
) | ||
|
||
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) | ||
qt_add_executable(Survivor-Game-Main | ||
MANUAL_FINALIZATION | ||
${PROJECT_SOURCES} | ||
) | ||
# Define target properties for Android with Qt 6 as: | ||
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR | ||
# ${CMAKE_CURRENT_SOURCE_DIR}/android) | ||
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation | ||
else() | ||
if(ANDROID) | ||
add_library(Survivor-Game-Main SHARED | ||
${PROJECT_SOURCES} | ||
) | ||
# Define properties for Android with Qt 5 after find_package() calls as: | ||
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") | ||
else() | ||
add_executable(Survivor-Game-Main | ||
${PROJECT_SOURCES} | ||
) | ||
endif() | ||
endif() | ||
|
||
target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) | ||
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) | ||
|
||
set_target_properties(Survivor-Game-Main PROPERTIES | ||
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com | ||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} | ||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} | ||
MACOSX_BUNDLE TRUE | ||
WIN32_EXECUTABLE TRUE | ||
) | ||
|
||
install(TARGETS Survivor-Game-Main | ||
BUNDLE DESTINATION . | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) | ||
|
||
if(QT_VERSION_MAJOR EQUAL 6) | ||
qt_finalize_executable(Survivor-Game-Main) | ||
endif() |
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