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kaipol committed May 8, 2023
1 parent db0f59e commit b76c8d6
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72 changes: 72 additions & 0 deletions .history/Survivor-Game-Main/CMakeLists_20230508183059.txt
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cmake_minimum_required(VERSION 3.5)

project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)

set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Characters.h
Characters.cpp
MainInterface.h
MainInterface.cpp
SelectHeroes.h
SelectHeroes.cpp
FightInterface.h
FightInterface.cpp

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(Survivor-Game-Main
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(Survivor-Game-Main SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(Survivor-Game-Main
${PROJECT_SOURCES}
)
endif()
endif()

target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia)
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(Survivor-Game-Main PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)

install(TARGETS Survivor-Game-Main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(Survivor-Game-Main)
endif()
72 changes: 72 additions & 0 deletions .history/Survivor-Game-Main/CMakeLists_20230508183153.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
cmake_minimum_required(VERSION 3.5)

project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)

set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Characters.h
Characters.cpp
MainInterface.h
MainInterface.cpp
SelectHeroes.h
SelectHeroes.cpp
FightInterface.h
FightInterface.cpp

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(Survivor-Game-Main
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(Survivor-Game-Main SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(Survivor-Game-Main
${PROJECT_SOURCES}
)
endif()
endif()

target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia)
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(Survivor-Game-Main PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)

install(TARGETS Survivor-Game-Main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(Survivor-Game-Main)
endif()
72 changes: 72 additions & 0 deletions .history/Survivor-Game-Main/CMakeLists_20230508183221.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
cmake_minimum_required(VERSION 3.5)

project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)

set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Characters.h
Characters.cpp
MainInterface.h
MainInterface.cpp
SelectHeroes.h
SelectHeroes.cpp
FightInterface.h
FightInterface.cpp

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(Survivor-Game-Main
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(Survivor-Game-Main SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(Survivor-Game-Main
${PROJECT_SOURCES}
)
endif()
endif()

target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia)
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(Survivor-Game-Main PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)

install(TARGETS Survivor-Game-Main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(Survivor-Game-Main)
endif()
72 changes: 72 additions & 0 deletions .history/Survivor-Game-Main/CMakeLists_20230508183423.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
cmake_minimum_required(VERSION 3.5)

project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)

set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Characters.h
Characters.cpp
MainInterface.h
MainInterface.cpp
SelectHeroes.h
SelectHeroes.cpp
FightInterface.h
FightInterface.cpp

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(Survivor-Game-Main
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(Survivor-Game-Main SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(Survivor-Game-Main
${PROJECT_SOURCES}
)
endif()
endif()

target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia)
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(Survivor-Game-Main PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)

install(TARGETS Survivor-Game-Main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(Survivor-Game-Main)
endif()
72 changes: 72 additions & 0 deletions .history/Survivor-Game-Main/CMakeLists_20230508183927.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
cmake_minimum_required(VERSION 3.5)

project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)

set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
Characters.h
Characters.cpp
MainInterface.h
MainInterface.cpp
SelectHeroes.h
SelectHeroes.cpp
FightInterface.h
FightInterface.cpp

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(Survivor-Game-Main
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(Survivor-Game-Main SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(Survivor-Game-Main
${PROJECT_SOURCES}
)
endif()
endif()

target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia)
target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(Survivor-Game-Main PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)

install(TARGETS Survivor-Game-Main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(Survivor-Game-Main)
endif()
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