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Finally fixed all the broken links!
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kaelynj committed Oct 19, 2024
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8 changes: 4 additions & 4 deletions docs/game-mechanics/Skills.md
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Expand Up @@ -16,7 +16,7 @@ There are 6 aptitude scores which are generated during character creation:
- **Willpower (WIL)** is your self-control, mental fortitude, and strength of personality.


<h3 id="#heading-id">Aptitude Checks</h3>
### Aptitude Checks
You will sometimes rely on your aptitudes to make tests rather than learned skills. Aptitude checks normal only come into play in situations where no skill applies, but raw talent does. Aptitude check values are a derived stat, based on your aptitude $\times$ 3. Some examples include:

- **Cognition (COG) Check**: Recall a memory, memorize a number, or resist mental manipulation.
Expand Down Expand Up @@ -174,7 +174,7 @@ Infiltrate is the art of escaping detection. Use Infiltrate to sneak past a gua

**Linked Aptitude:** Cognition

Infosec is short for "information security." It incorporates training in electronic intrusion and counter-intrusion techniques, as well as use of cryptography tools. Use Infosec to hack into electronic and mesh systems, subvert them, and protect them. Also use it to encrypt and decrypt communications and files. Most Infosec Tests are task actions. See the sections on [the mesh](the-mesh/mesh-introduction.md#introduction-to-the-mesh) for more details on mesh systems and applications of the Infosec skill.
Infosec is short for "information security." It incorporates training in electronic intrusion and counter-intrusion techniques, as well as use of cryptography tools. Use Infosec to hack into electronic and mesh systems, subvert them, and protect them. Also use it to encrypt and decrypt communications and files. Most Infosec Tests are task actions. See the sections on [the mesh](the-mesh/mesh-introduction.md) for more details on mesh systems and applications of the Infosec skill.

**Specializations:** Brainiac, Brute-Force Hack, Decrypt, Probe, Security, Sniff, Spoof, Subvert, VR Hack

Expand Down Expand Up @@ -208,7 +208,7 @@ Though synthmorphs are designed to emote, reading them is more difficult; apply

**Linked Aptitude:** Cognition

Medicine fields encompass healthcare, diagnosis and treatment, and the design and manipulation of biological life forms. Use Medicine: Biotech to modify morphs or install implants. Use Medicine: Forensics to conduct autopsies to ascertain cause of death or the biological functions of alien life. Use Medicine: Paramedic to diagnose ailments and [treat injuries](./action-and-combat/Health.md#healing--repair). Medicine: Pharmacology is used to synthesize drugs or develop an antidote to a pathogen or toxin. Medicine: Psychosurgery is used to [heal stress](./action-and-combat/mental-health.md#mental-health) and [manipulate the mind](./transhuman-tech/psychosurgery.md#psychosurgery). Use Medicine: Veterinary to provide healthcare to smart animals and non-sapient critters.
Medicine fields encompass healthcare, diagnosis and treatment, and the design and manipulation of biological life forms. Use Medicine: Biotech to modify morphs or install implants. Use Medicine: Forensics to conduct autopsies to ascertain cause of death or the biological functions of alien life. Use Medicine: Paramedic to diagnose ailments and [treat injuries](./action-and-combat/Health.md#healing--repair). Medicine: Pharmacology is used to synthesize drugs or develop an antidote to a pathogen or toxin. Medicine: Psychosurgery is used to [heal stress](./action-and-combat/mental-health.md) and [manipulate the mind](./transhuman-tech/psychosurgery.md). Use Medicine: Veterinary to provide healthcare to smart animals and non-sapient critters.

**Sample Fields:** Biotech, Forensics, Paramedic, Pharmacology, Psychosurgery, Veterinary

Expand Down Expand Up @@ -283,7 +283,7 @@ Provoke is your talent at emotional manipulation. Use Provoke to taunt an oppon

**Linked Aptitude:** Willpower

Psi is the wielding of psychic abilities (sleights) to detect, manipulate, or harm others. Use Psi to target others with [psi-gamma sleights](psi/psi-gamma.md#psi-gamma-sleights). Psi is resisted with a WIL Check. You must possess the Psi trait to use this skill.
Psi is the wielding of psychic abilities (sleights) to detect, manipulate, or harm others. Use Psi to target others with [psi-gamma sleights](psi/psi-gamma.md). Psi is resisted with a WIL Check. You must possess the Psi trait to use this skill.

**Specializations:** Control, Psi, Assault, Sense

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6 changes: 3 additions & 3 deletions docs/game-mechanics/action-and-combat/action-factors.md
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Expand Up @@ -2,8 +2,8 @@
sidebar_label: Other Action Factors
---

# Conditions
## Conditions

# Full Defense
## Full Defense

# Surprise
## Surprise
2 changes: 1 addition & 1 deletion docs/game-mechanics/actions-initiative.md
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Expand Up @@ -16,7 +16,7 @@ An action turn represents roughly 3 seconds. During each turn you may undertake

Additionally, you may take any number of automatic actions per action turn. The GM may allow you to make additional quick actions, depending on their nature.

Also note that basic movements such as walking or running is an automatic action (see [Movement](./action-and-combat/movement.md#Movement)). More complex forms of movement, however, may require a quick, complex, or even task actions.
Also note that basic movements such as walking or running is an automatic action (see [Movement](./action-and-combat/movement.md#movement)). More complex forms of movement, however, may require a quick, complex, or even task actions.

## Automatic Actions
Automatic actions are always "on" reflexive, or otherwise require no effort to initiate. This includes base and full movement. **Examples include**: base move, basic perception, breathing, defending against an attack, dropping prone, dropping something, full move, resisting damage, speaking a simple sentence or two.
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16 changes: 8 additions & 8 deletions docs/game-mechanics/getting-started.md
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Expand Up @@ -6,22 +6,22 @@ sidebar_label: 'Getting Started'
# Getting Started
*Eclipse Phase* is played as a collaborative story-telling project that takes place in the player's imaginations. The gamemaster (GM) details the setting, portrays the NPCs, adjudicates rules, and sets the stage for the adventure scenario. The players take on the role of their characters and describe their actions. Each character is defined by a set of characteristics -- skills, traits, etc. -- listed on their character sheet. When the characters encounter difficulties or engage in conflicts with NPCs, dice are used to determine the outcome.

## [Making Tests](./dice-basics.md#dice-basics)
## [Making Tests](./dice-basics.md)
*Eclipse Phase* uses two ten-sided dice for skill tests and most other trolls. Rolled dice are read as percentiles (d100), with the first die serving as the tens digit and the second as the ones digit. Percentile dice rolls result in a number between 0 and 99 (00 is read as zero). A roll of 5 and 3, for example, is read as 53. Use different colored dice to note which one to read first or use ten-siders made for percentile rolling.

When the GM calls for a test, roll percentile dice and compare the result to the target number. The target number is based on the character's skill, aptitude check, or rep network score. If the result is equal to or less than the target number, the test succeeds. If the result is higher, the test fails.

Depending on the circumstances, the GM may apply a *modifier* to your roll, representing the degree of difficulty (or ease) a given action may have. If a roll is particularly difficult, you may also decide to work together and cooperate on a test. For a complete rundown of rolling percentile dice and making tests, see the [Dice Basics](dice-basics.md#dice-basics) page.
Depending on the circumstances, the GM may apply a *modifier* to your roll, representing the degree of difficulty (or ease) a given action may have. If a roll is particularly difficult, you may also decide to work together and cooperate on a test. For a complete rundown of rolling percentile dice and making tests, see the [Dice Basics](./dice-basics.md) page.

## [Pools](./Pools.md#pools)
Your character also has access to several *pools* during gameplay. These pools reflect your character's transhuman capabilities and allow you to spend them in order to change or affect the outcome of a roll. More on this can be found in the [Pools](Pools.md) section of the docs the list of pools are:
## [Pools](./Pools.md)
Your character also has access to several *pools* during gameplay. These pools reflect your character's transhuman capabilities and allow you to spend them in order to change or affect the outcome of a roll. More on this can be found in the [Pools](./Pools.md) section of the docs the list of pools are:

- **Insight** - The pool which is linked to your mental capabilities: Cognitions, Intuition, and their linked skills.
- **Moxie** - This pool is linked to social interactions: Savvy, Willpower, and their linked skills. It can also be sued for Rep and Infection Tests.
- **Vigor** - This pool is linked to physical efforts: Reflexes, Somatics, and their linked skills.
- **Flex** - This is a wild-card pool. Points spent from here can be used to affect dice rolls for any tests and allow you to take some narrative control of the game.

## [Aptitudes](./Skills.md#aptitudes-skills)
## [Aptitudes](./Skills.md)
Your aptitudes represent your natural, inherent abilities. They are the foundation for your skills. There are 6 of them:

- **Cognition (COG)** represents your intelligence, problem-solving talent, and capacity for logical analysis.
Expand All @@ -31,7 +31,7 @@ Your aptitudes represent your natural, inherent abilities. They are the foundat
- **Somatics (SOM)** is how well you can exploit your morph's physical capabilities, including strength, stamina, and sustained positioning and motion.
- **Willpower (WIL)** is your self-control, mental fortitude, and strength of personality.

## [Rep](./transhuman-tech/reputation.md#reputation)
## [Rep](./transhuman-tech/reputation.md)
Your character has a reputation score in different social networks. This rep will help you score favors, gather information, and acquire necessary gear. Rep scores are used as your target number for Rep Tests. There are seven rep networks to choose from:
- **@-rep**: The Circle-A List, for autonomists, anarchists, Titanians, scum, and Extropians.
- **c-rep**: CivicNet, used by the [Planetary Consortium](../world-information/factions/inner-system-polities.md#the-planetary-consortium), Morningstar Constellation, [Lunar-Lagrange Alliance](../world-information/factions/inner-system-polities.md#the-lunar-lagrange-alliance), Jovian Republic, and other hypercorps and capitalists.
Expand All @@ -41,5 +41,5 @@ Your character has a reputation score in different social networks. This rep wi
- **r-rep**: Research Network Affiliates, used by Argonauts, scientists, technologists, and researchers of all stripes.
- **x-rep**: ExploreNet, the social network for gatecrashers and exoplanet colonists.

## [Motivations](../player-resources/character-creation/motivations.md#step-13-motivations)
Your motivations define your character's personal agenda, beliefs, and long-term goals. They help you earn [Rez Points](../player-resources/rez-points.md#rez-points) for character advancement and cope with mental trauma.
## [Motivations](../player-resources/character-creation/motivations.md)
Your motivations define your character's personal agenda, beliefs, and long-term goals. They help you earn [Rez Points](../player-resources/rez-points.md) for character advancement and cope with mental trauma.
2 changes: 1 addition & 1 deletion docs/game-mechanics/psi/psi-chi.md
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Expand Up @@ -76,7 +76,7 @@ You can block out, ignore, or otherwise isolate pain. Ignore the modifiers from
You have an inner well of energy, making it easier to recuperate. You recover +1 pool points during short recharges.

### Patter Recognition
You are adept at spotting patterns and correlating non-random elements. This is useful for translating languages, breaking codes, or finding clues hidden among massive amounts of data. Apply a +10 modifier to appropriate [Infosec](../Skills.md#infosec), [Perceive](../Skills.md#perceive), or [Research Tests](../the-mesh/Research.md#research-tests) where you have a sufficiently large sample and time enough to study, as determined by the GM. This might range from a few hours of investigating inscriptions left by long-dead aliens to a week or more of researching a lengthy cipher. This does not apply to brute-force hacking or [Infosec](../Skills.md#infosec) tests made by decrypt apps to break a code. You also learn new languages easily; reduce the timeframe to weeks rather than months.
You are adept at spotting patterns and correlating non-random elements. This is useful for translating languages, breaking codes, or finding clues hidden among massive amounts of data. Apply a +10 modifier to appropriate [Infosec](../Skills.md#infosec), [Perceive](../Skills.md#perceive), or [Research Tests](../the-mesh/Research.md) where you have a sufficiently large sample and time enough to study, as determined by the GM. This might range from a few hours of investigating inscriptions left by long-dead aliens to a week or more of researching a lengthy cipher. This does not apply to brute-force hacking or [Infosec](../Skills.md#infosec) tests made by decrypt apps to break a code. You also learn new languages easily; reduce the timeframe to weeks rather than months.

### Predictive Boost
Your brain's Bayesian probability functions are accelerated, enhancing your ability to estimate and predict the outcomes of events as they unfold in real-time around you. In effect, you have an intuitive sense for the most likely outcomes. +2 Initiative.
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6 changes: 3 additions & 3 deletions docs/game-mechanics/psi/psi-overview.md
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Expand Up @@ -8,7 +8,7 @@ In *Eclipse Phase*, psi abilities are the result of an infection by the mutant W

#### Prerequisites

To be an async, you must purchase the psi trait during character creation. It is possible to become an async in game via infection by the Watts-MacLeod strain. To wield psi, you must purchase [psi sleights](psi-gamma.md#psi-gamma-sleights) with CP or [Rez Points](../../player-resources/rez-points.md#downtime-actions). To use psi-gamma sleights, you will also need the [Psi skill](../Skills.md#psi), though you may default to WIL.
To be an async, you must purchase the psi trait during character creation. It is possible to become an async in game via infection by the Watts-MacLeod strain. To wield psi, you must purchase [psi sleights](psi-gamma.md) with CP or [Rez Points](../../player-resources/rez-points.md). To use psi-gamma sleights, you will also need the [Psi skill](../Skills.md#psi), though you may default to WIL.

#### Morphs & Psi
Async abilities only function on a biological substrate -- meaning that you require a biological brain and nervous system. An async sleeved in a synthmorph, infomorph, or a biomorph with a cyberbrain may not use their sleights.
Expand All @@ -18,7 +18,7 @@ The process of infection has a permanent effect on your async's mind. Upon beco

## Sleights
---
Asyncs manipulate their egos and otherwise create effects that cannot be matched or mimicked by technological means. To use these abilities, they train their mental processes and practice cognitive algorithms called sleights, which they can subconsciously recall and use as necessary. Sleights fall into two categories: [psi-chi](psi-chi.md#psi-chi-sleights) (cognitive enhancement) and [psi-gamma](psi-gamma.md#psi-gamma-sleights) (brainwave reading and manipulation). Psi-chi sleights are passive, always-on abilities. Psi-gamma sleights must be activated, requiring an action and a [Psi skill test](../Skills.md#psi).
Asyncs manipulate their egos and otherwise create effects that cannot be matched or mimicked by technological means. To use these abilities, they train their mental processes and practice cognitive algorithms called sleights, which they can subconsciously recall and use as necessary. Sleights fall into two categories: [psi-chi](psi-chi.md) (cognitive enhancement) and [psi-gamma](psi-gamma.md) (brainwave reading and manipulation). Psi-chi sleights are passive, always-on abilities. Psi-gamma sleights must be activated, requiring an action and a [Psi skill test](../Skills.md#psi).

You start with one free sleight, chosen from those available to your specific infection sub-strain. All other sleights must be bought with Customization Points (during character creation) or Rez Points (during gameplay).

Expand Down Expand Up @@ -48,7 +48,7 @@ One key aspect to roleplaying an async is to treat the infection as a distinct,

## Watts-Macleod Sub-Strains
---
As an async, you are affected by a specific sub-strain of the Watts-MacLeod virus. This sub-strain determines how the exovirus affects you personally. It influences what Mental Disorder trait you start with and provides you with a free bonus sleight. It also impacts the behavioral compulsions and spurred motivations that infection inflicts upon you (see [influence effects](influence-effects.md#influence-effects)). The sub-strain ischosen during character creation (or when your character is infected during gameplay).
As an async, you are affected by a specific sub-strain of the Watts-MacLeod virus. This sub-strain determines how the exovirus affects you personally. It influences what Mental Disorder trait you start with and provides you with a free bonus sleight. It also impacts the behavioral compulsions and spurred motivations that infection inflicts upon you (see [influence effects](influence-effects.md)). The sub-strain ischosen during character creation (or when your character is infected during gameplay).

### *The Architect*
Your infection possesses a distinct curiosity and sense of intelligence. You often see things from a perspective that is different. It drives you to delve into the inner mechanics of things and examine how they work -- whether they be machines or biological entities. The urges push beyond exploration and learning -- you are often compelled to build and construct new things: architecture with inexplicable functions, strange devices, or even new forms of life. Though the virus's exact motivation and intent remains unclear, it leaves you with an unmistakable sense of purpose.
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