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LifeStolen 6.0 Tested Version 2.0

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@kadotcom kadotcom released this 17 Aug 14:15

Tested on: Private Paper 1.21 server

This tested releases added, reworked, fixed, changed, and removed the following.

Added:

  • One new command, /health (view Reworked and Changed for more information)
  • There is now a way to disable using hearts if you are below a certain amount of HP (view below)
  • New config options
    • heart.usableWhenCertainHP | If enabled, you can only use this item if you have a certain amount of HP (e.g, if this is true and hpNeededToUse is set to 10, that means you can only use the item if you have 5, or more hearts) (Default: false)
    • heart.hpNeededToUse | The minimum amount of HP needed to use hearts (if usableWhenCertainHP is set to true) (Default: 0)

Reworked:

  • Reworked the /[blank]health commands into one command, /health [add/remove/set] [player] [amount]
    • [add/remove/set] | The action you want to do (add with add health, remove will remove health, set will set health)
    • [player] | The specified player which the health changes will happen to
    • [amount] | The amount of health you want to add/remove/set the player to.

Fixed:

  • Fixed the bug where if you did /withdraw when you have the health boost effect, you would gain hearts from the health boost effect. (Bug discovered/fixed by D3v1s0m)
  • Fixed the bug where if you didn't have a Heart in the Reviver recipe, you couldn't craft a Reviver.
  • Fixed the bug where you don't get healed after using a Heart.

Changed:

  • Renamed the original /health command to /viewhp
  • Changed the default names/lore of the Heart and Reviver item to be more nicer.

Removed:

  • Due to the /health rework, /addhealth, /sethealth and /removehealth has been removed.

Full Changelog: 6.0tested-1...6.0tested-2