I like to bridge clever algorithms and user-centered design to create efficient and engaging digital experiences. Currently, I'm focused on my Master's Thesis, where I explore the tradeoffs between computational complexity and user experience of simulated acoustics in video games.
I learned a good mixture of electronics and programming. Programming side was focussed mostly on Embedded with C/C++ but choosing to specialize in Industry 4.0 allowed me to learn some mobile app development and higher level languages like C# and Java.
In progress. On my first level studies I was most interested in the programming side. So here I am for my masters. It allowed me to learn more about web development and some more programming theory. Most of the courses involve working with Java, Angular and AWS. Expected graduation: July 2025
- Angular - The Complete Guide (2024 Edition) at Udemy
- Python Data Essentials at Pluralsight
I was learning how to make desktop apps with .Net WPF using MVVM pattern.
I was a member of RnD team working on a new type of laser distance sensor. I implemented my own
algorithm for spectral analysis and optimized it to run as fast as possible with hardware limited
resources of our STM32 system. Project successfully finished.
- Desktop WinForms app for managing factory warehouses, sales and deliveries
- IOT plant monitoring system
- Pathfinging algorithm for RTS type game in Unity (My thesis)
- RND on AI based software vulnerability detection
- Angular app for managing cinema tickets
- Tic-tac-toe game made with Angular, Spring Boot and AWS
- Ticketmaster clone with microservice architecture
- A few itch.io gamejams
- Currently writing my masters thesis on acoustics simulations in video games
- Current side project: Contentful clone with firebase