Skip to content
View kacpermejs's full-sized avatar
  • Wrocław, Poland

Block or report kacpermejs

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
kacpermejs/README.md

I'm a computer science student based in Wrocław, interested in gamedev, frontend and UX/UI design.

I like to bridge clever algorithms and user-centered design to create efficient and engaging digital experiences. Currently, I'm focused on my Master's Thesis, where I explore the tradeoffs between computational complexity and user experience of simulated acoustics in video games.



Education

Bachelor of Engineering in Automation and Robotics (spec. Industry 4.0)

I learned a good mixture of electronics and programming. Programming side was focussed mostly on Embedded with C/C++ but choosing to specialize in Industry 4.0 allowed me to learn some mobile app development and higher level languages like C# and Java.

Applied Computer Science

In progress. On my first level studies I was most interested in the programming side. So here I am for my masters. It allowed me to learn more about web development and some more programming theory. Most of the courses involve working with Java, Angular and AWS. Expected graduation: July 2025

Aditional courses I took

  • Angular - The Complete Guide (2024 Edition) at Udemy
  • Python Data Essentials at Pluralsight


Experience

Internship at icon

I was learning how to make desktop apps with .Net WPF using MVVM pattern.

Embedded Software Engineer at icon

I was a member of RnD team working on a new type of laser distance sensor. I implemented my own algorithm for spectral analysis and optimized it to run as fast as possible with hardware limited resources of our STM32 system. Project successfully finished.

Projects I took part in

  • Desktop WinForms app for managing factory warehouses, sales and deliveries
  • IOT plant monitoring system
  • Pathfinging algorithm for RTS type game in Unity (My thesis)
  • RND on AI based software vulnerability detection
  • Angular app for managing cinema tickets
  • Tic-tac-toe game made with Angular, Spring Boot and AWS
  • Ticketmaster clone with microservice architecture
  • A few itch.io gamejams
  • Currently writing my masters thesis on acoustics simulations in video games
  • Current side project: Contentful clone with firebase


Tech I use


top langs

Pinned Loading

  1. CMS_admin CMS_admin Public

    Admin panel for Contentful-like CMS made with Firebase

    TypeScript

  2. TicTacToeCloudApp TicTacToeCloudApp Public

    Real time multiplayer tic-tac-toe game with player ranking made using AWS services.

    Shell

  3. CinemaAppFrontend CinemaAppFrontend Public

    TypeScript 1

  4. CinemaAppBackend CinemaAppBackend Public

    Java

  5. Medieval-Industry-2021LTS Medieval-Industry-2021LTS Public

    This is my thesis project. The goal was to make a RTS/city builder game.

    C# 2

  6. AngularUdemy AngularUdemy Public

    TypeScript