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Suppress flaky failure with MacOS/NVIDIA/OPENGL
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Seeing intermittent failure on this test only on MacOS/NVIDIA/OPENGL.
Suppress for now.

Bug: angleproject:4258
Change-Id: Ibda30954019410e3b6d069986b2cd0ad26533c00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984850
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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shrekshao authored and Commit Bot committed Jan 7, 2020
1 parent 8c0bbfb commit 51e653f
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/tests/gl_tests/VertexAttributeTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1203,6 +1203,9 @@ TEST_P(VertexAttributeOORTest, ANGLEDrawArraysOutOfBoundsCases)
// Verify that using a different start vertex doesn't mess up the draw.
TEST_P(VertexAttributeTest, DrawArraysWithBufferOffset)
{
// anglebug.com/4258
ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA() && IsOSX());

// anglebug.com/4163
ANGLE_SKIP_TEST_IF(IsD3D11() && IsNVIDIA() && IsWindows7());

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