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Health Care America

Making Sense of Health Insurance One Person at a Time

An interactive learning game where the player is an intern at Health Care America (HCA), an advocacy nonprofit that helps community members understand health insurance. The player works through a backlog of client cases (Emmanuel, Vanessa, Randall, Emma), reviews relevant health-insurance terms for each case, and decides how to advise — balancing a Community Wellness meter and a limited Assistance Fund.

This is a web rebuild of an Adobe Captivate SCORM project. All game content (scenarios, choices, scoring, vignettes) is verbatim from the original HI Game Content.xlsx spec, including original copy quirks.

Play

Open index.html in any modern browser, or visit the deployed GitHub Pages URL.

How it deploys

Static single-page app. No build step required.

  • index.html — the entire app (React via CDN, Tailwind via CDN, Babel-standalone for in-browser JSX)
  • assets/ — illustrations and the HCA logo

To deploy via GitHub Pages: Settings → Pages → Source: Deploy from a branch → Branch: main / / (root). The game will be live at https://[your-username].github.io/[repo-name]/ within a minute.

External dependencies (loaded from unpkg.com at runtime): React 18, ReactDOM 18, Tailwind CSS, Babel Standalone.

Where the content lives

All game data is in index.html between the comment markers. To edit:

  • Terms shown in the Health Insurance Guideconst TERMS = [...]
  • Category groupings (What You Pay / Who Provides Care / The Law)const CATEGORIES = {...}
  • Intro slides (Welcome, You're Hired, Your Goal, On the Job Training)const INTRO_SLIDES = [...]
  • Client scenarios (profile, inquiry, terms, choices, outcomes, vignette)const SCENARIOS = [...]
  • Starting meter valuesSTART_WELLNESS = 50, START_FUND = 5000

Choice scoring follows an Ok / Better / Best rubric based on whether the choice prioritizes learning vs. throwing money at the problem. Money-without-learning choices drop wellness.

Game flow

  1. Welcome screen → Start
  2. You're Hired! (intro)
  3. Your Goal (meters explained)
  4. On the Job Training (instructions)
  5. Health Insurance Guide (9 terms grouped by category)
  6. For each client (Emmanuel → Vanessa → Randall → Emma):
    • Client Profile + Inquiry → Continue to review some terms
    • Terms Review (subset relevant to this case) → Continue to advise
    • Advise (case details + 3 choice buttons)
    • Feedback (per-choice outcome + meter impact + educational vignette)
  7. Win (made it through all four), Lose: Out of Money, or Lose: Community Wellness Dropped

Credits

Original content and game design: Juli James. Original implementation: Adobe Captivate (SCORM). Web rebuild: 2026.

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