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FF8: Fix Quezacotl SFX #633

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myst6re
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@myst6re myst6re commented Jan 7, 2024

Summary

In PC version (original and Steam), the SFX ids for Quezacotl are thoses used for Phoenix.
This patch fixes this

ACKs

  • I have updated the Changelog.md file
  • N/A I did test my code on FF7
  • I did test my code on FF8

@myst6re myst6re force-pushed the feature/ff8-fix-quezacotl-sfx branch 2 times, most recently from 1255fad to b6066f9 Compare January 7, 2024 19:38
@myst6re myst6re force-pushed the feature/ff8-fix-quezacotl-sfx branch from b6066f9 to ef43228 Compare January 7, 2024 19:48
@julianxhokaxhiu julianxhokaxhiu self-requested a review January 8, 2024 09:04
@julianxhokaxhiu julianxhokaxhiu added the bug Something isn't working label Jan 8, 2024
@julianxhokaxhiu julianxhokaxhiu added this to the 1.17.0 milestone Jan 8, 2024
@julianxhokaxhiu julianxhokaxhiu changed the title Fix Quezacotl SFX FF8: Fix Quezacotl SFX Jan 8, 2024
@julianxhokaxhiu julianxhokaxhiu merged commit dbe85b5 into julianxhokaxhiu:master Jan 8, 2024
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@julianxhokaxhiu
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Thank you!

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2 participants