[ FF8 ] Transparency appears really dark when using custom background textures #693
Closed
Description
Describe the bug
When using custom background textures (even ones dumped directly from the game using save_textures = true), the transparency (alpha?) on things like the elevator or transparent screen that Ellone talks to squall through in the intro are much darker than default.
To Reproduce
Steps to reproduce the behavior:
- Set save_textures = true and start a new games
- After the doctor talks to Squall and the girl appears on screen take a screenshot
- Once you have full control go down the elevator outside the classroom and after you step out take another screen shot.
- Set save_textures = false and start a new game.
- Repeat 2 + 3
- Compare both screenshots
Expected behavior
Screenshots are identical
Actual behavior
Screenshots appear to to be identical except for the transparent surfaces.
GPU (please complete the following information):
- NVIDIA
- driver 551.86
- driver 552.44
Additional context
- tested with 1.19.1.0
- mcdingus' patreon angelwing textures showed the same issue.
- I tried the latest canary - 1.19.1.34 which showed the same issue with dumped textures (pixel perfect)
- 1.19.1.34 with mcdingus' textures were worse than 1.19.1.0 as they turned pitch black where there should be transparency.