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Introduces a new HomebrewEmulator class implementing the IEmulator interface. This stub provides method signatures for loading binaries, running, stepping, decompiling, and recompiling firmware, with NotImplementedExceptions for unimplemented functionality.
Refactored MainWindow.xaml.cs to modularize and expand emulation handlers for various platforms, including Dish Network/VxWorks, Uverse, RDK-V, RDK-B, SWM Switch/LNB, and CMTS. Added new menu options, improved file dialogs and status updates, and implemented or stubbed out feature-specific logic for each emulation type. Removed duplicate and stub methods, and improved UI feedback for analysis and simulation tasks.
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Pull Request Overview
This PR sets up build and debug configurations, refactors emulator classes to use modern C# patterns, and extends the main UI (MainWindow) to support additional emulation workflows.
- Adds root and
Emulation/tasks.jsonandlaunch.jsonfor build and debug tasks - Refactors switch statements to expression switches and uses collection initializers
- Extends
MainWindow.xaml.cswith new interfaces, handlers, and helper methods
Reviewed Changes
Copilot reviewed 42 out of 68 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| tasks.json | Adds build task configuration (incomplete args) |
| launch.json | Adds VS Code debug configuration |
| WinCEEmulator.cs | Updates constructor signature and QEMU invocation |
| Tools.cs | Introduces FirmwareDownloader requiring HttpClient |
| QemuManager.cs | Consolidates QEMU path resolution and argument building |
| MainWindow.xaml.cs | Expands UI logic with new interfaces, methods, and handlers |
| MainWindow.xaml | Hooks the “Open” menu to a click handler |
Comments suppressed due to low confidence (4)
obj/Release/net6.0-windows/ProcessorEmulator_MarkupCompile.cache:11
- Generated build artifacts under
obj/are not source code and should be excluded via.gitignoreto reduce repository noise.
TRACE;RELEASE;NET;NET6_0;NETCOREAPP;WINDOWS;WINDOWS7_0;NET5_0_OR_GREATER;NET6_0_OR_GREATER;NETCOREAPP3_0_OR_GREATER;NETCOREAPP3_1_OR_GREATER;WINDOWS7_0_OR_GREATER
UverseEmulator.cs:167
- Changing
StartMediaroomfrom an instance to a static method may break existing usage patterns. Confirm callers and consider keeping it as instance method if state is required.
public static void StartMediaroom()
tasks.json:10
- The
tasks.jsonargs array is incomplete and ends with an unterminated string literal. Please finish the argument value, close the array, and ensure the JSON is valid.
"
Added memory and register initialization, a fetch-decode-execute loop for MIPS32, and support for several core instructions (ADD, SUB, ADDI, LW, SW, BEQ, BNE, J). Also added a simple disassembly output in Decompile(). ARM and other architectures are stubbed for future implementation.
Eliminated redundant implementations of HandleCmtsEmulation, HandleRdkBEmulation, HandleRdkVEmulation, and HandleFilesystemProbe. This cleanup reduces code duplication and improves maintainability.
Bumped the AssemblyInformationalVersion attribute to reflect a new build or commit hash.
Enhanced the Detect method to identify Broadcom BCM7346 firmware by checking for the 'BCM7346' marker in the initial region of the binary or image. This helps in recognizing MIPS32-BCM7346 targets more accurately.
The HomebrewEmulator now scans loaded firmware for a Flattened Device Tree (FDT) blob by checking for the 0xd00dfeed magic number. If found, it loads the device tree using DeviceTreeManager, enabling future support for hardware description parsing.
Introduces DeviceTreeManager with basic structure for parsing Flattened Device Tree (DTB) files, including node representation and stubs for loading and searching compatible nodes. Actual DTB parsing logic is yet to be implemented.
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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This pull request introduces several enhancements and fixes across multiple files, primarily focusing on emulator development, code refactoring, and debugging configuration. Key changes include the addition of new emulator classes, refactoring of existing methods for improved code clarity, and the introduction of debugging and build configuration files. Emulator Development:
Code Refactoring:
Debugging and Build Configuration:
Other Fixes:
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This pull request introduces several enhancements and fixes across multiple files, primarily focusing on emulator development, code refactoring, and debugging configuration. Key changes include the addition of new emulator classes, refactoring of existing methods for improved code clarity, and the introduction of debugging and build configuration files. Emulator Development:
Code Refactoring:
Debugging and Build Configuration:
Other Fixes:
|
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