- C extensions removed.
- Gl module is now GL. You can easily undo this by adding 'Gl = GL'
somewhere in your code, but I figure it's probably saner to use GL at
this point.
- All aux/ types and functions are removed. These are part of the
opengl-aux gem, now found at https://github.com/nilium/opengl-aux
opengl-core is now 100% raw bindings.
- The symbol loader can be swapped out with another, so if Fiddle isn't
your bag, you can replace it by changing GL::GLSym.loader to a
different loader class. See the comment on GLSym for more info about
what a symbol loader must implement and see FiddleSymbolLoader for
what is the only implementation currently available.
- Using a method that isn't implemented will now raise NoMethodError
upon attempting to load it. load_all_gl_commands! will swallow this
exception, though I'm not sure it's a great idea to use that when it
increases the amount of loaded methods to look up when calling a GL
function.
- Use - instead of _ in file paths.
This simplifies a lot of the code and allows me to keep maintenance of
the auxiliary and the OpenGL bindings separate. In other words, this
can get updated and you _probably_ don't have to worry about breaking
changes to aux types anymore, because the breaking changes to those
will happen to another gem.
Instead, this gem should _only_ be updated with the addition of new
symbol loaders and GL spec updates.