libsndfile is a C library for reading and writing files containing sampled audio data.
The canonical source code repository for libsndfile is at https://github.com/erikd/libsndfile/.
You can grab the source code using:
git clone git://github.com/erikd/libsndfile.git
For building for Android see BuildingForAndroid.
There are currently two build systems; the official GNU autotool based one and a more limited and experimental CMake based build system. Use of the CMake build system is documented below.
Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
sudo apt install autoconf autogen automake build-essential libasound2-dev \
libflac-dev libogg-dev libtool libvorbis-dev pkg-config python
For other Linux distributions or any of the *BSDs, the setup should be similar although the package install tools and package names may be slightly different.
Similarly on Mac OS X, assuming brew is already installed:
brew install autoconf autogen automake flac libogg libtool libvorbis pkg-config
Once the build environment has been set up, building and testing libsndfile is as simple as:
./autogen.sh
./configure --enable-werror
make
make check
Although Autotools is the primary and recommended build toolchain, experimental CMake meta build generator is also available. The build process with CMake takes place in two stages. First, standard build files are created from configuration scripts. Then the platform's native build tools are used for the actual building. CMake can produce Microsoft Visual Studio project and solution files, Unix Makefiles, Xcode projects and many more.
Some IDE support CMake natively or with plugins, check you IDE documentation for details.
- C99-compliant compiler toolchain (tested with GCC, Clang and Visual Studio 2015)
- CMake 3.1.3 or newer
There are some recommended packages to enable all features of libsndfile:
- Ogg, Vorbis and FLAC libraries and headers to enable these formats support
- ALSA development package under Linux to build sndfile-play utility
- Sndio development package under BSD to build sndfile-play utility
CMake can handle out-of-place builds, enabling several builds from the same source tree, and cross-compilation. The ability to build a directory tree outside the source tree is a key feature, ensuring that if a build directory is removed, the source files remain unaffected.
mkdir CMakeBuild
cd CMakeBuild
Then run cmake command with directory where CMakeLists.txt script is located
as argument (relative paths are supported):
cmake ..
This command will configure and write build script or solution to CMakeBuild
directory. CMake is smart enough to create Unix makefiles under Linux or Visual
Studio solution if you have Visual Studio installed, but you can configure
generator
with -G command line parameter:
cmake .. -G"Unix Makefiles"
The build procedure depends on the selected generator. With "Unix Makefiles" you can type:
make & make install
With "Visual Studio" and some other generators you can open solution or project
from CMakeBuild directory and build using IDE.
Finally, you can use unified command:
cmake --build .
CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial and does not require detailed explanations.
You can pass additional options with /D<parameter>=<value> when you run
cmake command. Some useful system options:
CMAKE_C_FLAGS- additional C compiler flagsCMAKE_BUILD_TYPE- configuration type,DEBUG,RELEASE,RELWITHDEBINFOorMINSIZEREL.DEBUGis defaultCMAKE_INSTALL_PREFIX- build install location, the same as--prefixoption ofconfigurescript
Useful libsndfile options:
BUILD_SHARED_LIBS- build shared library (DLL under Windows) whenON, build static library othervise. This option isONby default.BUILD_PROGRAMS- build libsndfile's utilities fromprograms/directory,ONby default.BUILD_EXAMPLES- build examples,ONby default.BUILD_TESTING- build tests. Then you can run tests withctestcommand,ONby default. SettingBUILD_SHARED_LIBStoONdisables this option.ENABLE_EXTERNAL_LIBS- enable Ogg, Vorbis and FLAC support. This option is available and set toONif all dependency libraries were found.ENABLE_CPU_CLIP- enable tricky cpu specific clipper. Enabled and set toONwhen CPU clips negative\positive. Don't touch it if you are not sureENABLE_BOW_DOCS- enable black-on-white documentation theme,OFFby default.ENABLE_EXPERIMENTAL- enable experimental code. Don't use it if you are not sure. This option isOFFby default.ENABLE_CPACK- enable CPack support. This option isONby default.ENABLE_PACKAGE_CONFIG- generate and install package config file. This option isONby default.ENABLE_STATIC_RUNTIME- enable static runtime on Windows platform,OFFby default.ENABLE_COMPATIBLE_LIBSNDFILE_NAME- set DLL name tolibsndfile-1.dll(canonical name) on Windows platform,sndfile.dllotherwise,OFFby default. Library name can be different depending on platform. The well known DLL name on Windows platform islibsndfile-1.dll, because the only way to build Windows library before was MinGW toolchain with Autotools. This name is native for MinGW ecosystem, Autotools constructs it using MinGW platform rules fromsndfiletarget. But when you build with CMake using native Windows compiler, the name issndfile.dll. This is name for native Windows platform, because Windows has no library naming rules. It is preffered because you can search library using package manager or CMake'sfind_librarycommand on any platform using the samesndfilename.
Deprecated options:
DISABLE_EXTERNAL_LIBS- disable Ogg, Vorbis and FLAC support. Replaced byENABLE_EXTERNAL_LIBSDISABLE_CPU_CLIP- disable tricky cpu specific clipper. Replaced byENABLE_CPU_CLIPBUILD_STATIC_LIBS- build static library. UseBUILD_SHARED_LIBSinstead
When libsndfile built and installed with ENABLE_PACKAGE_CONFIG option set
to ON, you can find library from your CMakeLists.txt with this command:
find_package(SndFile)
SndFile_FOUND is set to ON when library is found.
If libsndfile dependency is critical, you can add REQUIRED to
find_package:
find_package(SndFile REQUIRED)
With with option find_package will terminate configuration process
if libsndfile is not found.
You can also add version check:
find_package(SndFile 1.0.29)
find_package will report error, if libsndfile version is < 1.0.29.
You can combine REQUIRED and version if you need.
To link libsndfile library use:
target_link_libraries(my_application PRIVATE SndFile::sndfile)
First advice - set ENABLE_STATIC_RUNTIME to ON. This will remove dependencies
on runtime DLLs.
Second advice is about Ogg, Vorbis and FLAC support. Searching external libraries under Windows is a little bit tricky. The best way is to use Vcpkg. You need to install static libogg, libvorbis and libflac libraries:
vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
libflac:x64-windows-static libogg:x86-windows-static
libvorbis:x86-windows-static libflac:x86-windows-static
Then and add this parameter to cmake command line:
-DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake
You also need to set VCPKG_TARGET_TRIPLET because you use static libraries:
-DVCPKG_TARGET_TRIPLET=x64-windows-static
See CONTRIBUTING.md for details.