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Welcome to the GLCD128x64-library wiki!
This library allows an Arduino board to control Graphic Liquid Crystal Displays (GLCDs) based on the ST7920 chipset. The library work on 8-bits mode (using 8 data lines plush to the RS, EN, and, optionally, PBS and RW control lines).
Description Creates a variable of type GLCD. The display can be controlled using 8 data lines. The RW pin can be tied to ground instead of connected to a pin on the Arduino, the PBS pin can be tied to Vcc instread of connected to a pin on the Arduino; if so, omit its from this function's parameters.
- Syntax
GLCD128x64( rs, rw, en, pbs, d7, d6, d5, d4, d3, d2, d1, d0 )
GLCD128x64( rs, rw, en, d7, d6, d5, d4, d3, d2, d1, d0 )
GLCD128x64( rs, en, d7, d6, d5, d4, d3, d2, d1, d0 )
- Parameters
rs
: the number of the Arduino pin that is connected to the RS pin on the LCD
rw
: the number of the Arduino pin that is connected to the RW pin on the LCD (optional)
en
: the number of the Arduino pin that is connected to the EN pin on the LCD
pbs
: the number of the Arduino pin that is connected to the PBS pin on the LCD
d7, d6, d5, d4, d3, d2, d1, d0: the numbers of the Arduino pins that are connected to the corresponding data pins on the LCD.
- Example
#include <GLCD128x64.h>
GLCD128x64 glcd( 17, 16, 18, 14, 7, 6, 5, 4, 11, 10, 9, 8 );
void setup() {
//set up the GLCD
glcd.begin();
}
void loop(){}
- Description
Initialize the interface to the GLCD screen. begin() function needs to be called before aby other GLCD library function.
- Syntax
glcd.begin()
- Parameters
None
- Description
Clears the GLCD screen and positions the cursor in the upper-left corner.
- Syntax
glcd.clear()
-
Parameters None
-
Note
This function only can be called on text mode
- Description
Positions the cursor in the upper-left of the GLCD. That is, use that location in outputting subsequent text to the display. To also clear the display, use the clear() function instead.
- Syntax
glcd.home()
- Parameters
None
- Notes
This function only can be called on text mode
- Description
Position the GLCD cursor; that is, set the location at which subsequent text written to the LCD will be displayed.
- Syntax
glcd.setCursor( col, row )
- Parameters
col
: the column at which to position the cursor (with 0 being the first column)
row
: the row at which to position the cursor (with 0 being the first row)
- Notes
The cursor in this class of GLCD take two consecutive positions, in consecuence the max column number is 8. This function only can be called on text mode
- Description
Position the GLCD cursor; that is, set the location at which subsequent text written to the LCD will be displayed.
- Syntax
glcd.write( data )
- Parameters
data: the character to write to the display
- Notes
This function only can be called on text mode
- Description
Position the GLCD cursor; that is, set the location at which subsequent text written to the LCD will be displayed.
- Syntax
glcd.print( data )
glcd.print( data, BASE )
- Parameters
data
: the data to print (char, byte, int, long, or string)
BASE
(optional): the base in which to print numbers: BIN for binary (base 2), DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base 16).
- Notes This function only can be called on text mode
- Description
Display the GLCD cursor: an underscore (line) at the position to which the next character will be written.
- Syntax
glcd.cursor()
- Parameters
None
- Note
This function only can be called on text mode
- Description
Hides the GLCD cursor.
- Syntax
glcd.noCursor()
- Parameters
None
- Note
This function only can be called on text mode
- Description
Display the blinking GLCD cursor.
- Syntax
glcd.blink()
- Parameters
None
- Notes
This function only can be called on text mode
- Description
Turns off the blinking GLCD cursor.
- Syntax
glcd.noBlink()
- Parameters
None
- Notes
This function only can be called on text mode
- Description
Turns on the GLCD display, after it's been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.
- Syntax
glcd.display()
- Parameters
None
- Notes
This function only can be called on text mode
- Description
Turns off the GLCD display, without losing the text currently shown on it.
- Syntax
glcd.noDisplay()
- Parameters
None
- Notes
This function only can be called on text mode
- Description
Put the GLCD on graphic mode.
- Syntax
glcd.graphicMode()
- Parameters
None
- Description
Draw one pixel on BufferScreen
- Syntax
glcd.drawPixel( x, y );
- Parameters
x
: horizontal coordinate. range = [0; 128)
y
: vertical coordinate. Range = [0; 64)
- Notes:
This function work over one buffer, for display the change use the function renderScreenBuffer()
- Description
Draw one circle on the Screen Buffer
- Syntax
glcd.drawCircle( x, y, r );
- Parameters
x
: horizontal coordinate for circle center. range = [0; 128)
y
: vertical coordinate for circle center. Range = [0; 64)
r
: radius of the circle
- Notes
This function work over one buffer, for display the change use the function renderScreenBuffer()
- Description
Display the content of screen buffer on the GLCD
- Syntax
glcd.renderScreenBuffer( );
glcd.renderScreenBuffer( screen_section );
- Parameters
screen_section: one of the next constants
`SCREEN_COMPLETE`: update the entire screen
`SCREEN_TOP_HALF`: update the top half screen
`SCREEN_BOTTOM_HALF` : update the bottom half screen
`SCREEN_QUADRANT_1` : update the quadrant 1 of screen
`SCREEN_QUADRANT_2` : update the quadrant 2 of screen
`SCREEN_QUADRANT_3` : update the quadrant 3 of screen
`SCREEN_QUADRANT_4` : update the quadrant 4 of screen
- Note
+-----------+-----------+
| QUADRANT2 | QUADRANT1 |
+-----------+-----------+
| QUADRANT3 | QUADRANT4 |
+-----------+-----------+
- Description
Off all bit of screen buffer
- Syntax
glcd.clearScreenBuffer( );
- Parameters
None
- Notes
This function work over one buffer, for display the change use the function renderScreenBuffer()
-
Functions
1.1. GLCD128x64()
1.2. begin()
1.3. home()
1.4. setCursor()
1.5. write()
1.6. print()
1.7. cursor()
1.8. noCursor()
1.9. blink()
1.10. noBlink()
1.11. display()
1.12. noDisplay()
1.13. graphicMode()
1.14. drawPixel()
1.15. drawCircle()
1.16. renderScreenBuffer()
1.17. clearScreenBuffer()