A MinUI Emu Pak for N64, wrapping the standalone mupen64plus
N64 emulator (version 2.6.0).
This pak is designed and tested on the following MinUI Platforms and devices:
tg5040
: Trimui Brick (formerlytg3040
)
Use the correct platform for your device.
- Mount your MinUI SD card.
- Download the latest release from Github. It will be named
N64.pak.zip
. - Copy the zip file to
/Emus/$PLATFORM/N64.pak.zip
. - Extract the zip in place, then delete the zip file.
- Confirm that there is a
/Emus/$PLATFORM/N64.pak/launch.sh
file on your SD card. - Create a folder at
/Roms/Nintendo 64 (N64)
and place your roms in this directory. - Unmount your SD Card and insert it into your MinUI device.
Browse to Nintendo 64
and press A
to play a game.
The following filetypes are supported:
- Native:
.n64
,.v64
,.z64
- Extracted:
.zip
,.7z
Extraction happens prior to game loading using 7-zip and can cause delays in loading the game. To avoid this, extract the game on your SD card instead.
N64 Controller Keys:
Hardware Button | N64 Mapping |
---|---|
L2 |
Z |
L1 |
L |
R1 |
R |
B |
A |
Y |
B |
Action | Hardware Combination |
---|---|
MinUI Menu Resume State | X |
Quit Game | MENU |
Load State | SELECT + R2 |
Save State | SELECT + L2 |
Screenshot | SELECT + L1 |
Toggle Pause | SELECT + X |
Toggle Mute | SELECT + Y |
Speed up by 5% | SELECT + A |
Slow up by 5% | SELECT + B |
N64 Controller Keys:
Hardware Button | N64 Mapping |
---|---|
L2 |
Z |
L1 |
L |
R1 |
R |
B |
A |
Y |
B |
R2 + X |
C-Up |
R2 + Y |
C-Left |
R2 + A |
C-Right |
R2 + B |
C-Down |
Hotkeys
Action | Hardware Combination |
---|---|
MinUI Menu Resume State | X |
Quit Game | MENU + START |
Load State | MENU + L1 , L3 , or HOTKEY 1 |
Save State | MENU + R1 , R3 , or HOTKEY 2 |
Screenshot | MENU + Y |
Toggle Pause | MENU + X |
Toggle Mute | MENU + B |
Reset Game | MENU + A |
Fast Forward | MENU + SELECT |
To change emulator settings, press and hold the R2
button while selecting/resuming a game to play. Hold R2 until a menu appears.
If the B
or MENU
buttons are pressed, the user is returned to the MinUI game selection screen. Settings are managed on a per-game basis, and can be saved for future gameplay, or the game can be started with the current settings as is.
Allows changing between controller layouts.
- default:
default
- options:
default
,lonko
Allows changing the CPU Mode the emulator uses at runtime.
- default:
ondemand
- options:
ondemand
,performance
Allows changing how the dpad is used in game.
- default:
dpad
- options:
dpad
,joystick
,joystick on f2
Allows toggling between supported versions.
- default:
2.6.0
- options:
2.6.0
,2.5.9
Any game that creates in-game saves will generate a .eep
and .mpk
file. These will be stored in $SDCARD_PATH/Saves/N64
.
In addition to in-game saves, this pak supports a single save state. Save states are stored in $SDCARD_PATH/.userdata/shared/N64-mupen64plus
Screenshots are written to /Screenshots
with a sanitized version of the rom name as the screenshot prefix.
Built-in MinUI cores have support for turning off the display and eventually shutting down when the power button is pressed. Standalone emulators do not have this functionality due to needing support inside of the console for this. At this time, this pak does not implement sleep mode.
To enable debug logging, create a file named debug in $SDCARD_PATH/.userdata/$PLATFORM/N64-mupen64plus
folder. Logs will be written to the$SDCARD_PATH/.userdata/$PLATFORM/logs/
folder.
Name | Image |
---|---|
Emulator Settings | ![]() |