stacks-2-build-test #563
Workflow file for this run
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name: build-test | |
run-name: ${{ github.head_ref || github.ref_name }}-build-test | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
env: | |
GODOT_VERSION: "4.2" | |
EXPORT_NAME: jdungeon | |
PROJECT_PATH: ./ | |
jobs: | |
build-linux: | |
name: Build JDungeon for Linux | |
runs-on: ubuntu-22.04 | |
container: | |
image: mawakajaka/godot:v1.0.1 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono | |
- name: Linux Build | |
run: | | |
mkdir -v -p build/linux | |
cd $PROJECT_PATH | |
/Godot_v${GODOT_VERSION}-stable_mono_linux_x86_64/Godot_v${GODOT_VERSION}-stable_mono_linux.x86_64 -v --headless --export-release "Linux/X11" build/linux/$EXPORT_NAME.x86_64 | |
/Godot_v${GODOT_VERSION}-stable_mono_linux_x86_64/Godot_v${GODOT_VERSION}-stable_mono_linux.x86_64 -v --headless --export-release "Linux/X11" build/linux/$EXPORT_NAME.x86_64 | |
- name: Check if file exists | |
run: | | |
if [ -f build/linux/$EXPORT_NAME.x86_64 ]; then | |
echo "build/linux/$EXPORT_NAME.x86_64 exists" | |
else | |
echo "build/linux/$EXPORT_NAME.x86_64 exist" | |
ls -al build/linux | |
exit 1 | |
fi | |
shell: bash | |
build-windows: | |
name: Build JDungeon for Windows | |
runs-on: ubuntu-22.04 | |
container: | |
image: mawakajaka/godot:v1.0.1 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono | |
- name: Windows Build | |
run: | | |
mkdir -v -p build/windows | |
cd $PROJECT_PATH | |
/Godot_v${GODOT_VERSION}-stable_mono_linux_x86_64/Godot_v${GODOT_VERSION}-stable_mono_linux.x86_64 -v --headless --export-release "Windows Desktop" build/windows/$EXPORT_NAME.exe | |
/Godot_v${GODOT_VERSION}-stable_mono_linux_x86_64/Godot_v${GODOT_VERSION}-stable_mono_linux.x86_64 -v --headless --export-release "Windows Desktop" build/windows/$EXPORT_NAME.exe | |
- name: Check if file exists | |
run: | | |
if [ -f build/windows/$EXPORT_NAME.exe ]; then | |
echo "build/windows/$EXPORT_NAME.exe exists" | |
else | |
echo "build/windows/$EXPORT_NAME.exe exist" | |
ls -al build/windows | |
exit 1 | |
fi | |
shell: bash |