Add Controlloid example project to README #375
Merged
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This project uses websockets (through websocketd) to transmit live gamepad events from a device (android-only client for the time being) to a Linux/Windows machine which then will report them to the system using the appropriate driver (with the help of a C program fed by websocketd).
The result of this is a nice gamepad emulation which seems to perform pretty well through websockets (even with the analog controls) and easily supports multiple simultaneous clients thanks to websocketd's architecture.
Note: The emulation should be done only on local area networks to achieve good emulation results.