asteroids spin-off in Rust
I'm using this project to learn Rust.
Based on this tutorial.
- Clone the repo.
- Change into the directory.
- Run
cargo run
- Converted to Bevy 0.10
- Fixed bullet bug where the bullet first shows up in the center of the screen
- Added start menu and settings menus (followed this example)
- Allow lives for the ship
- Add pause menu
- Return to menu on death
- Keep a high score (longest duration plus asteroids shot or something)
- Change shape of asteroids to something more visually interesting
- Add sound effects
- Build with webassembly for online play?
- Make a more complicated game from it where you can get powerups or upgrade your ship?