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spectrasound

TODO:

- experiment color mapped to q( x, y, z )
- add sound controls mapped to q( x, y, z )
- add buttons for mute and slider for volume
- add reverb & delay to opposing axis'
- make 3D object and have it react to amplitude
- try to optimize to prevent crashing

- https://medium.com/@codeaesthetics/sound-reactive-3d-webgl-objects-c256d5034285


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