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Decompiling Farming Simulator 17 .l32/.l64 scripts #7

@thefoofighter

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@thefoofighter

Hi,
I figure you probably don't work on this anymore but you are the best lead I have right now ^^.

I saw this and managed to get some of the FS15 scripts decompiled using ldj 2.1, Thanks! and great work.

I moved my attention to FS17 and it seems that this game has moved to a new model of storing their Luc data. Each script is now represented by a .l32 and .l64 file.

When using your ldj 2.1 branch I get the error:

Unknown flags set: 111101110000 Failed to read raw-dump header

It figures i guess that they have changed the headers between game versions.

I was wonder if you have time maybe you could have a quick look over these files and perhaps point me in the right direction?

I am hoping it may only require that I add new or modified headers to the ldj2.1 branch.

FS15 Samples:
FS15 luc files.zip

FS17 Samples:
FS17 luc files.zip

Thank you :)

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