Packages Shadertoys into desktop executables.
- For the lazy/wannabe demo coder who would like to submit something to their local demoparty without investing too much time in a proper framework and tools
- For taking advantage of Shadertoy's excellent browser-based shader IDE to create desktop apps
Pick out a favorite shadertoy and remember its 6-character id. Save your Shadertoy API key in the file tools/apikey.txt.
cd tools
python parse_shadertoy_json.py <id>
The script will:
- Create a directory under tools/ named for the given shadertoy id.
- Query Shadertoy.com for the given id's json data
- Write the shader's name, author and description to a README file in the directory
- Invoke CMake and Visual Studio to create an executable
- Copy the exe into the new directory
- Copy SDL2.dll in there as well
Once finished, there should be a complete, running production in the new directory ready for submission.
- lssXWS Music - Harry Potter by iq
- 4dl3zn Bubbles by iq
- 4dfXWj Music - Mario by iq
- XdfXWS Music - Pulsating by iq
- lsfXDl Whitney wheel by lost4468
- lts3zn Cardboard Waves by jimbo00000
- 4tfGRM Shulgins' Eye by jimbo00000
- Image rendering
- Audio
- Textures(todo)
Some features are not supported:
- Cubemaps
- Video/audio textures
- Keyboard
- Mouse
- Playback pause/reset
- Recompilation
The exe size is rather large due to SDL dependency.
All glory to iq and Beautypi for the coolest shader IDE around. Tremendous thanks and respect to all shadertoy users, democoders, party organizers, Khronos contributors, driver engineers, hardware designers and graphics enthusiasts everywhere.