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Finished adding shader wave intrinsics (SM6.0) support. This is still…
… experimental and requires DXC.
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dxc.exe /D_WAVE_OP /Zi /E"main" /Vn"g_pModelViewerPS_SM6" /Tps_6_0 /Fh"ModelViewerPS_SM6.h" /nologo Shaders/ModelViewerPS.hlsl | ||
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copy ModelViewerPS_SM6.h ..\Build_VS14\x64\Debug\Output\ModelViewer\CompiledShaders | ||
copy ModelViewerPS_SM6.h ..\Build_VS14\x64\Profile\Output\ModelViewer\CompiledShaders | ||
copy ModelViewerPS_SM6.h ..\Build_VS14\x64\Release\Output\ModelViewer\CompiledShaders | ||
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dxc.exe /Zi /E"main" /Vn"g_pModelViewerVS_SM6" /Tvs_6_0 /Fh"ModelViewerVS_SM6.h" /nologo Shaders/ModelViewerVS.hlsl | ||
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copy ModelViewerVS_SM6.h ..\Build_VS14\x64\Debug\Output\ModelViewer\CompiledShaders | ||
copy ModelViewerVS_SM6.h ..\Build_VS14\x64\Profile\Output\ModelViewer\CompiledShaders | ||
copy ModelViewerVS_SM6.h ..\Build_VS14\x64\Release\Output\ModelViewer\CompiledShaders | ||
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dxc.exe /Zi /E"main" /Vn"g_pDepthViewerVS_SM6" /Tvs_6_0 /Fh"DepthViewerVS_SM6.h" /nologo Shaders/DepthViewerVS.hlsl | ||
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copy DepthViewerVS_SM6.h ..\Build_VS14\x64\Debug\Output\ModelViewer\CompiledShaders | ||
copy DepthViewerVS_SM6.h ..\Build_VS14\x64\Profile\Output\ModelViewer\CompiledShaders | ||
copy DepthViewerVS_SM6.h ..\Build_VS14\x64\Release\Output\ModelViewer\CompiledShaders |
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