Releases: jhobz/Archipelago-Manual-MarvelSNAP
Releases · jhobz/Archipelago-Manual-MarvelSNAP
v0.5.0
What's Changed
- Add logic gates to the conquest tiers by @jhobz in #4
- The seed will now place 60 cards (~25% of total) before placing Silver Conquest checks and 120 cards (~50% of total) before placing Gold Conquest checks. Additionally, each tier is considered to have the following number of cube checks in its logic, picked mostly arbitrarily:
- Proving Grounds: 85 Cubes
- Silver Conquest: 55 Cubes
- Gold Conquest: 30 Cubes
- Looking for feedback after playtesting this change with other players! I'm hoping it should alleviate the "everything is in sphere 0" problem.
- The seed will now place 60 cards (~25% of total) before placing Silver Conquest checks and 120 cards (~50% of total) before placing Gold Conquest checks. Additionally, each tier is considered to have the following number of cube checks in its logic, picked mostly arbitrarily:
- Add Loki For All Time season cards by @jhobz in #5
Bug Fixes
Full Changelog: v0.4.1...v0.5.0
Pre-release v0.4.1
Reduce cubes required per check to 1. Uniformly pull all checks from one large pool.
Pre-release v0.3.0
What's Changed
- Cubes required per check in Proving Grounds decreased from 3 to 2.
- Number of checks per region shifted later.
Pre-release v0.2.0
Reduce number of cubes needed for checks. Number decreases further as you get further into the conquest track.
Pre-release 0.1.0
Changes the check trigger from wins to 4 cubes + tickets acquired.
v0.0.1 (pre-release)
Very initial version.