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Native Windows Support (as a patch) #104

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@larioteo

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Hello @jdah,

Cool project! I enjoyed your video and I wanted to try it myself.

To start, I looked into your implementation, but I noticed that the project wasn't prepared out-of-the-box for Windows. However, given that your code and libraries seemed already platform independent, I added native Windows Support in 25 minutes... with premake5.

Let's be real, Windows is still the most used OS worldwide, especially in gaming, and it's also a pleasure to develop on. I hope you don't mind that I created this patch. Only 2 changes were necessary in your code, a missing explicit cast in worldgen and a little bug fix in the sort header -- likely related to the switch to Clang instead of GCC.

Minecraft-Weekend-Windows-Patch.zip

  1. git clone
  2. git submodule update --init --recursive
  3. download and unpack contents of patch (the source folder should be merged carefully, isntead of copy paste...)
  4. execute generate-build.bat
  5. open visual studio and press play

Yes, I could also offer you a PR, but as it seems you don't care about/like Windows or Microsoft for some reason, maybe you don't want to support it, I don't know. I thought that there are a lot of people out there, that could benefit from your project, so I decided to pack everything to a small zip file and upload it here.

Regards,
random-developer

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