Tags: jchamlin/Examples
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Added some additional gamepad related input mappings.
Update the protocol since the networking layer has changed significan… …tly. When I put up a public server, this will prevent older clients from connecting.
Modified to use official releases now that they are available.
Fully operation network game using the naive non-sim-ethereal approach.
Extended the NetworkBase to have basic account and game session support.
Added a basic message state that allows various other code to easily present "system" message to the user while in-game. They will scroll up automatically, fade out, and so on. We'll smooth scroll them later.
Base common boiler plate for a JME-based networked game.