[Mosaic GPU] Resolve different tile transforms using the largest common divisor. #29006
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
[Mosaic GPU] Resolve different tile transforms using the largest common divisor.
Before this change, transform inference would fail if different tilings needed to be used together (e.g.
(4 ,64)
and(8, 32)
). After this change such tilings are resolved to use a tiling compatible with both, by taking the largest common divisor of each dimension. In the case above, the final tiling would be(4, 32)
.This change also adds two additional traversals in the transform inference, as this was necessary in a real-world example of tile resolution (taken from a ragged dot kernel).
The new test exercises both changes.