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If "Automatic Unconscious Status Application" is enabled, a creature gains the "Unconscious" status as soon as it reaches 0 HP. Such event is, however, not recorded in the combat log (unless the creature takes more damage).
For instance, when a creature with 135 HP suffers 156 damage, I only see Aboleth took 156 damage., despite the "Unconscious" status is being properly applied and shown in the tracker.
If the creature takes, say, 23 more damage, then I see this: Aboleth took 23 damage and was knocked unconscious..
I think this is because when the following check is done:
if (creature.hp) {
message.unc = true;
}
in updatingCreatures, the HPs are greater than 0, as the damage has not been applied yet.
The text was updated successfully, but these errors were encountered:
dfaggioli
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Apr 21, 2023
If "Automatic Unconscious Status Application" is enabled, a creature gains the "Unconscious" status as soon as it reaches 0 HP. Such event is, however, not recorded in the combat log (unless the creature takes more damage).
For instance, when a creature with 135 HP suffers 156 damage, I only see
Aboleth took 156 damage.
, despite the "Unconscious" status is being properly applied and shown in the tracker.If the creature takes, say, 23 more damage, then I see this:
Aboleth took 23 damage and was knocked unconscious.
.I think this is because when the following check is done:
in
updatingCreatures
, the HPs are greater than 0, as the damage has not been applied yet.The text was updated successfully, but these errors were encountered: