This repository was archived by the owner on Jun 24, 2021. It is now read-only.

Description
Good evening folks,
while playing on a 3d scene, i noticed that the PointLight (very specific, maybe other use-cases for it might come up too) lacked a way to set the radius of how far the light is emitted from the light-source.
Regarding this i was hoping there would be a operation like the "setInfluencingBounds"-method (hence the title) as in the predecessor Java3D available, since the PointLights-emission procedure seems to also rely on its BoundTransforms.
Sadly there is no way of modifying this bit and therefore the PointLight seems rather limited because of it, because not every lamp or similiar light-entity emits light in the same manner.
Maybe i overlooked certain steps and someone might take some time to elaborate on how to take on this issue, but else i would assume it to be a missing feature.
Thanks in advance!