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Added Daimyo's plugins to the main tree for those admins who have bee…
…n asking for it.
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Jared Ballou
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Jan 6, 2016
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// ############################################################################################ | ||
// This is the config file of the plugin Health Display (healthdisplay.smx). | ||
// With the following line you can change the behaviour of this plugin (the console variables for the server have the same name). | ||
// ONLY IN THIS FILE THE SETTINGS ARE SAVED PERMANENTLY! | ||
// ############################################################################################ | ||
// | ||
// Main console variable to enable or disable Health Display: | ||
// Possible settings are: false=Disable Health Display, true=Enable Health Display). | ||
sm_healthdisplay_enable = true; | ||
// | ||
// Where do you want to display the health info: | ||
// Possible is: 0=Choose Automaticly, 1=Force Hud Text (HL2DM/SourceForts), 2=Force Hint Text (CSS/L4D), "3=Force Center Text". | ||
sm_healthdisplay_hud = 3; | ||
// | ||
// Adds a delay, in seconds, for the menu. This means the menu will be showen after X seconds after the player spawned. | ||
// Possible range of seconds is: 0.0 and above. | ||
sm_healthdisplay_menu_pre_delay = 2.0; | ||
// | ||
// This saves the player decision if he wants to display the health of others or not. | ||
// Possible settings are: false=players decisions will not be saved, true=players decisions will be saved. | ||
sm_healthdisplay_save_player_setting = false; | ||
// | ||
// This forces the players to have Health Display on. No menu will be showed unless the player tiggers the menu via chat comamnd: '/hpmenu'. | ||
// Possible settings are : false=players will be asked to enable disable Health Display. true=players will not be asked. | ||
sm_healthdisplay_force_player_on = true; | ||
// | ||
// | ||
// ############################################################################################ | ||
// With the following console variables you can change what the display should show: | ||
// ############################################################################################ | ||
// | ||
// Possible settings are: true=Show enemy players, false=Hide enemy players. | ||
sm_healthdisplay_show_enemyplayers = true; | ||
// | ||
// Possible settings are: true=Show friendly players, false=Hide friendly players. | ||
sm_healthdisplay_show_teammates = true; | ||
// | ||
// Possible settings are: true=Show NPCs (Non Player Character), false=Hide NPCs (Non Player Character). | ||
sm_healthdisplay_show_npcs = true; | ||
// | ||
// | ||
// ############################################################################################ | ||
// WARNING: IF YOU ARE NOT SURE WHAT TO DO HERE, THEN DON'T DO ANYTHING BELOW THIS LINE! | ||
// ############################################################################################ | ||
// | ||
// | ||
// What entities should be excluded? (you can use just parts of an entity name like func_) | ||
// | ||
entity_exclude = [ | ||
]; | ||
// | ||
// | ||
// What entities should be included? (you can use again just parts of an entity name like npc_) | ||
// | ||
entity_include = [ | ||
]; | ||
// | ||
// | ||
// What do you want to remove from the entity name always? (We don't want do display Npc_zombie as name, since Zombie is much nicer) | ||
// Note that all entity names get their first letter capitalized! | ||
// | ||
entity_removefromname = [ | ||
]; | ||
// | ||
// Show certain models (if not found or excluded via entity class name). | ||
model_include = [ | ||
|
||
]; |
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